Chao Peng
Chao Peng
2020 Submissions
Journal Paper
Cao, Lizhou, Chao Peng, and Yangzi Dong. "Ellic’s Exercise Class: Promoting Physical Activities During Exergaming with Immersive Virtual Reality." Virtual Reality. (2020): 1-16. Web. * «
Shanthakumar, Vaidyanath Areyur, et al. "Design and evaluation of a hand gesture recognition approach for real-time interactions." Multimedia Tools and Applications 79. (2020): 17707–17730. Print. *
Published Conference Proceedings
Peng, Chao, et al. "Visualization for Spectators in Cybersecurity Competitions." Proceedings of the 2020 IEEE Symposium on Visualization for Cyber Security (VizSec). Ed. Jorn Kohlhammer, et al. Salt Lake City, UT: IEEE, 2021. Print. «
2019 Submissions
Journal Paper
Dong, Yangzi and Chao Peng. "Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU." International Journal of Computer Games Technology, Volume 2019, Article ID 1792304. (2019): 15 pages. Web. *
Cao, Lizhou, Chao Peng, and Jeffery T. Hansberger. "Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions." Journal of Informatics 6. 4 (2019): Article ID 44. Web. *
Gurung, Iksha, et al. "Deep Feature Extraction and its Application for Hailstorm Detection in a Large Collection of Radar Images." Signal, Image and Video Processing 13. 3 (2019): 541-549. Print. *
Published Conference Proceedings
Diliberti, Nicholas, et al. "Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural Network." Proceedings of the 27th ACM International Conference on Multimedia. Ed. MM'19. Nice, France: ACM, 2019. Print. «
Dong, Yangzi and Chao Peng. "Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation." Proceedings of the Eurographics Symposium on Parallel Graphics and Visualization. Ed. H. Childs and S. Frey. Porto, Portugal: The EuroGraphics Association, 2019. Web. «
Hansberger, Jeffrey T., et al. "A Multimodal Interface for Virtual Information Environments." Proceedings of the International Conference on Human-Computer Interaction. Ed. Jessie Y. C. Chen and Gino Fragomeni. Orlando, FL: Springer, 2019. Print. «
Cao, Lizhou, Chao Peng, and Jeffery T. Hansberger. "A Large Curved Display System in Virtual Reality for Immersive Data Interaction." Proceedings of the 2019 IEEE Games, Entertainment, Media Conference. Ed. GEM'19. New Haven, CT: IEEE, 2019. Web. «
Shows/Exhibits/Installations
Cao, Lizhou. Ellic’s Exercise Class: an Active VR Game for Fitness. 22 Nov. 2019. Game Demo on the 4th Annual Frameless Symposium at MAGIC, Rochester. Installation. ˜
Cao, Lizhou. Lunar Roving Adventure: A Serious VR Game of Lunar Exploration Missions. By Yangzi Dong and Chao Peng. 22 Nov. 2019. Game Demo on the 4th Annual Frameless Symposium at MAGIC, Rochester. Installation. ˜
External Scholarly Fellowships/National Review Committee
10/1/2019 -
9/30/2020
DOD
Amount: $80000
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8/13/2019 -
1/31/2020
NSF
Amount: $7965
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