Jessica Bayliss
Jessica Bayliss
2022 Submissions
Journal Paper
Bayliss, Jessica. "The Data-Oriented Design Process for Game Development." Computer 55. 5 (2022): 31-38. Web. £
2013 Submissions
Published Conference Proceedings
Bayliss, J.D., et al. "Lazy Eye Shooter: Making A Game Therapy for Visual Recovery in Adult Amblyopia Usable." Proceedings of the Second International Conference on Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-cultural User Experience - Volume Part II (DUXU'13). Ed. Aaron Marcus (Ed.), Vol. Part II. Berlin, Heidelberg: Springer-Verlag, 2013. Print. *
2012 Submissions
Published Conference Proceedings
Bayliss, Jessica D. "Teaching Game AI through Minecraft Mods." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print. *
Bayliss, Jessica D, et al. "Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print. *
Published Game, Application or Software
Bayliss, Jessica, et al. Lazy Eye Shooter: a Novel Game Therapy for Amblyopia. Game. RIT. 2012. ≠
2011 Submissions
Book Chapter
Schwartz, David I. and Jessica D. Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. P. Felicia. : IGI Global, 2011. 192-214. Print. «
Schwartz, David I. and Jessica D. Bayliss. "The Ethics of Reverse Engineering for Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. : IGI Global, 2011. 110-127. Print. «
Published Conference Proceedings
Vedamurthy, I., et al. "Modified Unreal Tournament: An Action Game Therapy for Amblyopia." Proceedings of the Entertainment Software and Cognitive Neurotherapeutics Society Meeting. San Francisco, CA: Grantome, 2011. Web. £