Benjamin Snyder
Visiting Lecturer
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
Office Location
Benjamin Snyder
Visiting Lecturer
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
Currently Teaching
IGME-105
Game Development and Algorithmic Problem Solving
4 Credits
This course introduces students within the domain of game design and development to the fundamentals of computing through problem solving, abstraction, and algorithmic design. Students will learn the basic elements of game software development, including problem decomposition, the design and implementation of game applications, and the testing/debugging of their designs.
IGME-106
Problem Solving with Data Structures and Algorithms for Games
4 Credits
This course furthers the exploration of problem solving, abstraction, and algorithmic design. Students apply the object-oriented paradigm of software development, with emphasis upon fundamental concepts of encapsulation, inheritance, and polymorphism. In addition, object structures and class relationships comprise a key portion of the analytical process including the exploration of problem structure and refactoring. Intermediate concepts in software design including GUIs, threads, events, networking, and advanced APIs are also explored. Students are also introduced to data structures, algorithms, exception handling and design patterns that are relevant to the construction of game systems.
IGME-110
Introduction to Interactive Media
3 Credits
This course provides an overview of media in historical, current and future contexts. Incorporating lectures and discussion with hands on work involving written and interactive media assets, students examine the role of written and visual media from theoretical as well as practical perspectives. The course also provides an introduction to interactive media development techniques, including digital media components and delivery environments. Students will be required to write formal analysis and critique papers along with digital modes of writing including collaborative editing and effective presentation design.
IGME-236
Experience Design for Games & Media
3 Credits
This course examines the concepts of interface and interaction models in a media-specific context, with particular emphasis on the concept of the immersive interface. This course explores concepts such as perception, expectation, Gestalt Theory, interactivity, Semiotics, presence, and immersion in the context of media application development and deployment. In addition, underlying concepts of cognitive psychology and cognitive science will be integrated where appropriate. These theories are then integrated in the exploration of the immersive interface, and with related concepts such as user-level-interface modification, augmentation of identity, and the interface as a social catalyst.
In the News
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August 30, 2022
Kids at the Boys and Girls Club learn how to make video games from RIT professors
WHEC-TV features a video game development program held at the Boys and Girls Club of Rochester this summer. The program, in collaboration with AT&T, was led by Sten McKinzie, lecturer, and Benjamin Snyder, visiting lecturer, in RIT's School of Interactive Games and Media.