Justus Robertson
Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
Office Location
gol-2537
Justus Robertson
Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
Select Scholarship
Published Conference Proceedings
Robertson, Justus, John Heiden, and Rogelio E. Cardona-Rivera. "Evolving Interactive Narrative Worlds." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2023, Salt Lake City, UT, USA. Ed. Markus Eger and Rogelio Enrique Cardona-Rivera. Washington, DC, USA: AAAI Press, 2023. Print.
Currently Teaching
IGME-560
Artificial Intelligence for Game Environments
3 Credits
This course explores introductory artificial intelligence concepts through both a theoretical and practical perspective, with an emphasis on how to apply these concepts in a game development context. In particular the course focuses on applying concepts such as search, reactive intelligence, knowledge representation, and machine learning to real-time situations and applications as relevant to the field of entertainment technology and simulation.
IGME-760
Artificial Intelligence for Gameplay
3 Credits
This course explores artificial intelligence concepts and research through both a theoretical perspective and a practical application to game development. In particular the course focuses on AI concepts and paradigms such as search and representation, reasoning under uncertainty, intelligent agents, biologically inspired computing and machine learning to real-time situations and applications as relevant to the field of entertainment technology and simulation.