Travis Stodter
Lecturer
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
Office Hours
Monday: 3-5 Tuesday: 10-12 And by appointment
Office Location
Travis Stodter
Lecturer
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
Currently Teaching
IGME-235
Introduction to Web Technology for Game Developers
3 Credits
This course introduces web technologies commonly used in the production and distribution of both content focused web sites, and in the creation of interactive applications and games. Students will create web sites and web-native interactive experiences, and publish them to the web. Programming projects are required.
IGME-330
Rich Media Web Application Development I
3 Credits
This course provides students the opportunity to explore the design and development of media-rich web applications that utilize both static and procedurally manipulated media such as text, images and audio. This course examines client and server-side web development and features common to such applications. Issues explored include framework characteristics, information management, presentation, interactivity, persistence, and data binding. Programming projects are required.
IGME-430
Rich Media Web Application Development II
3 Credits
This course provides students the opportunity to continue the exploration of Web technologies as they relate to the creation of media rich applications and experiences. Topics include backend server development, creation of Web APIs, modern web ecosystems, practical application of database management systems, Internet communication protocols, and investigations of large-scale full-stack Web development. These skills are portable to a wide variety of applications including interactive Web experiences, desktop applications, video games, and real-time communications.
IGME-470
Physical Computing & Alternative Interfaces
3 Credits
The rich variety and widespread adoption of gestural touch screens, motion-sensing devices, weight-reactive surfaces, wearable digital devices, and similar interface products demonstrates the demand for well-integrated devices and services that seamlessly couple people and environments. Such products can interface computers with real-world inputs and outputs, and give people new ways of controlling and experiencing their devices and information. This course provides a rapid technical introduction to basic electronics (components, circuits, microcontrollers, etc.) and emphasizes the application of interface design concepts to physically interactive and innovative product development. The course requires solo and team projects that blend electronics, programming, and design.
IGME-531
Aesthetics and Computation
3 Credits
Students will design and build creative applications, while studying the history of computation in the visual arts, music, and other relevant areas. Technical topics include advanced audiovisual programming techniques, while theoretical topics include foundational discussions on artificial life, generative art, microsound, participatory and process-based art, programming as performance, and computational creativity. Individual and/or group projects will be required.
IGME-587
New Media Interactive Development Capstone I
3 Credits
This course will focus on individual career preparation through topics such as resume development, job research, interviewing best practices, and creating or refining an online portfolio. Additional exploration and overviews will include the business aspects, practices, and workflows of the new media industry with a focus on designer/developer/client relationships. Students will integrate project workflows, management, team building, concept generation and prototyping through small team projects, and project research for New Media Interactive Development Capstone Il.
IGME-588
New Media Interactive Development Capstone II
3 Credits
This course is designed to engage the New Media major in a capstone production experience. The instructor will form interdisciplinary student teams that will design, plan, prototype, and implement new media projects. Student groups are required to test their product with users and provide written feedback and analysis. Students will be evaluated on individual contributions and their team’s final capstone project.
In the News
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September 9, 2022
RIT offerings at this year’s Rochester Fringe Festival
RIT students, faculty, and staff will contribute music, dance, comedy, poetry, photojournalism, and more during the 11th annual Rochester Fringe Festival, which begins Sept. 13 and continues through Sept. 24 in downtown Rochester.