A Brief History of Early Video Game Typography
Unlike other forms of digital typography, the history of video game typography is figuratively and literally a colorful one. It used techniques no other media needed to for the sake of entertaining us within the technical limitation. This talk is based on Toshi Omagari’s comprehensive research for his book “Arcade Game Typography: The Art of Pixel Type”. In it he will lead us on a quick tour of the last 50 years of video game history through arcade games.
Toshi Omagari is a senior typeface designer at Monotype. He is a 2008 graduate of the Visual Communication Design course at Musashino Art University in Tokyo and a 2011 graduate of the MA Typeface design at the University of Reading in the UK. His particular interest lies in non-Latin typeface design for scripts including Greek, Arabic, Tibetan, and Mongolian. He is an avid Rubik's cuber, cook and video gamer. In 2019, he completed an exhaustive survey of 70s, 80s, and early 90s arcade video game pixel typography, which he put into the first book ever to be published on this topic.
After registration, you will receive an email about how to join this meeting through Zoom online conferencing by using a smart phone, tablet, or computer.
For interpreting services, please request at myaccess.rit.edu.
Event Snapshot
When and Where
Who
Open to the Public
Cost | FREE |
Interpreter Requested?
No