Konstantinos Papangelis Headshot

Konstantinos Papangelis

Assistant Professor

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Office Location

Konstantinos Papangelis

Assistant Professor

School of Interactive Games and Media
Golisano College of Computing and Information Sciences

Currently Teaching

IGME-320
3 Credits
This course continues to examine the core theories of game design as they relate to the professional field. Beginning with a formalized pitch process, this course examines the design and development paradigm from story-boarding and pre-visualization through rapid iteration, refinement, and structured prototyping exercises to further examine the validity of a given design. Specific emphasis is placed on iterative prototyping models, and on methodologies for both informal and formal critique. This course also explores production techniques and life-cycle in the professional industry.

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