Robert Kostin Headshot

Robert Kostin

Visiting Lecturer

School of Information
Golisano College of Computing and Information Sciences

Robert Kostin

Visiting Lecturer

School of Information
Golisano College of Computing and Information Sciences

Currently Teaching

HCIN-610
3 Credits
Human-computer interaction (HCI) is a field of study concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. This course surveys the scope of issues and foundations of the HCI field: cognitive psychology, human factors, interaction styles, user analysis, task analysis, interaction design methods and techniques, and evaluation. This course will focus on the users and their tasks.
HCIN-620
3 Credits
Designing meaningful relationships among people and the products they use is both an art and a science. This course will focus on the unique design practice of: representing and organizing information in such a way as to facilitate perception and understanding (information architecture); and, specifying the appropriate mechanisms for accessing and manipulating task information (interaction design). This course will also explore the various design patterns (design solutions to particular problems) that are appropriate for the HCI professional. Students will need prior knowledge of an interface prototyping tool.
HCIN-663
3 Credits
Students will gain hands-on experience and knowledge about a wide variety of accessibility and assistive technology available for people with disabilities. Students will understand the design principles underlying this technology and how the features and capabilities of assistive technology can be tailored to a particular individual’s needs and capabilities. Students will learn about how new technologies and research in accessibility can be made available for users, and they will learn how to design websites and software that work effectively with a user’s own technology. Specific technologies discussed in the course may include, e.g.: alternative input devices, communication devices, and screen readers and magnifiers for people with visual impairments.
HCIN-797
3 Credits
This course provides students with the skills to develop a plan and execute a project in the field of human-computer interaction. Emphasis is placed on the student applying skills and knowledge gained previously throughout their HCI master’s degree program. Students will select a topic from a set of recommendations provided by the instructor, formulate a detailed plan for the execution of this project, provide deliverables for key milestones throughout the semester, and present their work in a professionally appropriate manner, e.g. via a written report, video, or other forms that are suitable for dissemination in a professional user-experience portfolio. The goal of this course is for students to gain experience how to employ methodologies and skills from the field of human-computer interaction appropriately as part of an extended final project that serves as a culminating experience for their master’s degree program. This course is only an option for students who are registered as online students.
ISTE-140
3 Credits
This course provides students with an introduction to internet and web technologies, and to development on Macintosh/UNIX computer platforms. Topics include HTML and CSS, CSS3 features, digital images, web page design and website publishing. Emphasis is placed on fundamentals, concepts and standards. Additional topics include the user experience, mobile design issues, and copyright/intellectual property considerations. Exercises and projects are required.
ISTE-260
3 Credits
The user experience is an important design element in the development of interactive systems. This course presents the foundations of user-centered design principles within the context of human-computer interaction (HCI). Students will explore and practice HCI methods that span the development lifecycle from requirements analysis and creating the product/service vision through system prototyping and usability testing. Leading edge interface technologies are examined. Group-based exercises and design projects are required.
ISTE-563
3 Credits
Students will gain hands-on experience and knowledge about a wide variety of accessibility and assistive technology available for people with disabilities. Students will understand the design principles underlying this technology and how the features and capabilities of assistive technology can be tailored to a particular individual’s needs and capabilities. Students will learn about how new technologies and research in accessibility can be made available for users, and they will learn how to design websites and software that work effectively with a user’s own technology. Specific technologies discussed in the course may include, e.g.: alternative input devices, communication devices, and screen readers and magnifiers for people with visual impairments. Programming is required.