Faculty Scholarship 2016
School of Interactive Games and Media
To view listing from a different department, select department name from the right.John Biles
Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
2016 Submissions
Published Conference Proceedings
Biles, Al. "Sounds from the Garden: Butt Music from Hell." Proceedings of the 2016 New Media Consortium Summer Conference. Ed. Becker, Samantha. Rochester, NY: New Media Consortium, 2016. Web. £
Biles, Al. "GenJam's Got Talent?" Proceedings of the 2016 New Media Consortium Summer Conference. Ed. Becker, Samantha. Rochester, NY: New Media Consortium, 2016. Web. £
Shows/Exhibits/Installations
Biles, Al. Bad Objects: A Night of New Media from RIT. 30 Nov. 2016. Visual Studies Workshop, Rochester, NY. Performance. ∆
Adrienne Decker
Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
2016 Submissions
Journal Paper
McGill, Monica M., Adrienne Decker, and Amber Settle. "Undergraduate Students’ Perceptions of the Impact of Pre-college Computing Activities on Choices of Major." ACM Transactions on Computing Education 16. 4 (2016): 33. Web. «
Published Conference Proceedings
Decker, Adrienne and David Simkins. "Uncovering Difficulties in Learning for the Intermediate Programmer." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *
Simkins, David and Adrienne Decker. "Examining the Intermediate Programmers Understanding of the Learning Process." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *
Decker, Adrienne and David Simkins. "Everaging Role Play to Explore Software and Game Development Process." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *
Decker, Adrienne, Christopher A. Egert, and Andrew Phelps. "Splat! er, Shmup? A Postmortem on a Capstone Production Experience." Proceedings of the Frontiers in Education 2016 (Erie, PA). Ed. FIE. New York, NY: IEEE, 2016. Print. *
Morrison, Briana B., Adrienne Decker, and Lauren E. Margulieux. "Learning Loops: A Replication Study Illuminates Impact of HS Courses." Proceedings of the International Conference on International Computing Education Research (ICER '16) [Melbourne, Australia]. Ed. SIGCSE. New York, NY: Association for Computing Machinery, 2016. Print. «
Smith, Roger and Adrienne Decker. "Understanding the Impact of QPOC Representation in Video Games." Proceedings of the 2016 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), [Atlanta, GA]. Ed. IEEE STCBP. New York, NY: IEEE, 2016. Print. *
Decker, Adrienne, Monica M. McGill, and Amber Settle. "Towards a Common Framework for Evaluating Computing Outreach Activities." Proceedings of the 47th ACM Technical Symposium on Computer Science Education (SIGCSE 2016), [Memphis, TN]. Ed. SIGCSE. New York, NY: Association for Computing Machinery, 2016. Print. «
Journal Editor
Decker, Adrienne, et al, ed. 2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT). Piscataway, NJ: IEEE, 2016. Print.
External Scholarly Fellowships/National Review Committee
9/1/2016 -
8/31/2021
National Science Foundation
Amount: 965,085
≠
Peer Reviewed/Juried Poster Presentation or Conference Paper
Smith, Roger and Adrienne Decker. "Investigating QPoC Representation in Video Games." Proceedings of the ACM Richard Tapia Celebration of Diversity in Computing 2016, [Austin, TX]. Ed. Tapia. New York, NY: Association of Computing Machinery. *
Christopher Egert
Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
2016 Submissions
Published Conference Proceedings
Decker, Adrienne, Christopher Egert, and Andrew Phelps. "Splat! Er, Shmup? A Postmortem on a Capstone Production Experience." Proceedings of the Proceedings of the 46th Annual Frontiers in Education Conference. Ed. -. Erie, PA: IEEE Press, 2016. Print. *
Owen Gottlieb
Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
2016 Submissions
Journal Paper
Gottlieb, Owen. "Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space." Gamevironments. 5 (2016): 237-2 5. Web. *
Shows/Exhibits/Installations
Gottlieb, Owen. The Humanities Arcade: Gaming in the Digital Age. By Owen Gottlieb, et al. 16 Sep. 2016. Scholars' Lab, Alderman Library, University of Virginia, Charlottesville. Exhibit. ≠
Gottlieb, Owen. Sympop: Experiential Education and Jewish Cultural Arts. 1 Jun. 2016. Temple Micah, in cooperation with The George Washington University, Graduate School of Education, Washington, DC. Performance.
Invited Keynote/Presentation
Gottlieb, Owen. "Playing with Judaism in the Digital Age." Symposium One. Hebrew Union College. New York, New York. 14 Nov. 2016. Conference Presentation. ∆
covering), Owen Gottlieb (Andrew Phelps, et al. "Who Owns What and Why? Student IP, Faculty IP, and Game Design Programs." GDC, Game Developers Conference. GDC. San Francisco, CA. 14 Mar. 2016. Conference Presentation. £
Gottlieb, Owen. "Mobile Gameplay and Engendering Openness to Alternative Perspectives in Jewish History." Jewish Historical Understandings. Brandeis University. Walthan, MA. 25 May 2016. Conference Presentation. ∆
Gottlieb, Owen. "Learning While Making Games…for Learning." The New Media Consortium Summer Conference. NMC. Rochester, NY. 15 Jun. 2016. Conference Presentation. ˜
W Michelle Harris
Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
2016 Submissions
Shows/Exhibits/Installations
Harris, BIODANCE, Sound ExChange, and W. Michelle. Anomaly. Sep. 2016. Strasenburgh Planetarium of the Rochester Museum and Science Center, Rochester, NY. Performance. £
Tremblay-Gaudette, Josephine Anstey, Sandy Baldwin, Al Biles, W. Michelle Harris, Charlie Roberts, Rick Scott, and Gabriel. Bad Objects: A Night of New Media from RIT. 30 Nov. 2016. Visual Studies Workshop, Rochester, NY. Performance. ∆
Peer Reviewed/Juried Poster Presentation or Conference Paper
Harris, W. Michelle. "Can't/Breathe Mirror (winner Judges' Award)." Proceedings of the New Media Consortium Summer Conference. Ed. New Media Consortium. Rochester, NY: n.p.. £
Charles Roberts
Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
2016 Submissions
Journal Paper
Roberts, Charles. "Code as Information and Code as Spectacle." International Journal of Performance Arts and Digital Media 12. 2 (2016): 201-206. Print. «
Roberts, Charles, et al. "Educational Design of Live Coding Environments for the Browser." Journal of Music, Technology & Education 9. 1 (2016): 95-116. Print. *
Published Conference Proceedings
Roberts, Charles and Graham Wakefield. "Live Coding the Digital Audio Workstation." Proceedings of the International Conference on Live Coding, Hamilton, Ontario. Ed. David Ogborn. Hamilton, Ontario, CA: ICLC, 2016. Web. «
Shows/Exhibits/Installations
Roberts, Charlie. Improvisation in Gibber. 15 Oct. 2016. Spice Factory, Hamilton, Ontario. Performance. *
Roberts, Charles. Improvisation in Gibber. 4 Apr. 2016. Georgia Tech, Atlanta, GA. Performance. *
Invited Keynote/Presentation
Roberts, Charles. "Live Coding Performance: Algoraves, Programming, and New Conceptions of the Audience." Digital Media Festival. Penn State Behrend. Behrend, PA. 31 Mar. 2016. Lecture.
Roberts, Charles. "Gibber: A Creative Coding Performance Environment for Browsers." Performing Arts Technology Seminar. University of Michigan. Ann Arbor, MI. 16 Mar. 2016. Lecture.
David Schwartz
Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
2016 Submissions
Published Conference Proceedings
Tomaszewski, Brian, David I. Schwartz, and Jorg Szarzynski. "Crisis Response Serious Spatial Thinking Games: Spatial Think Aloud Study Results." Proceedings of the ISCRAM 2016 Conference Proceedings — 13th International Conference on Information Systems for Crisis Response and Management. Ed. A. Tapia, et al. Rio de Janeiro, Brasil: ISCRAM, 2016. Print. *
Invited Article/Publication
Pan, Yin, et al. "Gamifying Cybersecurity Modules for Entry Level Students." CISSE 21st Colloquium. (2016). Web. *