Multidisciplinary Senior Design Project
Biomechanical Equine Structure Model
Equine artists models currently available in the market are not anatomically accurate and thus do not demonstrate a proper range of motion. The neck in particular is a pain point, as in order to model both grazing and running positions, the neck ends up being more representative of a giraffe than a horse! This project involves the creation of a model that is able to accurately represent the range of motion possible by equines. Current models are much too stiff, partially due to material limitations, so by 3D printing this model we are able to have a lot more control over the joint creation, allowing for fine tuning of movements not possible in other models. While intended as an artist's model, this could also be used by veterinarians or researchers studying equines as a helpful tool. It could be used as a visual aid for demonstrating physical therapy techniques, or modified with tendons and used in a lab setting to test how injuries may occur. The aim of this project is to produce an equine model with the most accurate range of motion on the market.
Team Members
Anthony Salerno
Nea Bergendahl
Andrew Dieterle
Devansh Mishra