Integration of Gamification and IDEIs to Enable Crew Health and Performance on Mars
This project is to develop an autonomous health monitoring device for NASA astronauts when they are on Mars. The project combines engineering, health, and gaming with wearable sensor technology, a VR game, and physical exercise equipment that interact with each other. The astronaut will have sensors on that will compile their health data as they are playing the game. The data will be tracked over time to find trends on the health of the astronaut for the duration of their time in space. This can provide valuable data for the effect of zero gravity on the human body. The astronaut will put their VR headset and wearable to connect themselves to our pushup board and start the game. The game will ask the astronauts to do push ups and move across the board to complete the game. This game is meant to be interactive and exciting to keep the astronauts engaged for long durations during missions.
Topics
Exhibitor
Maiah Fallone
Jennifer Indovina
Sarah Manes
Chris Baron
Alex Speyer
Iskender Mambetkadyrov
Spencer Davis
Matt Buck
Angelo Besho
Paige Contorno
Brian Fleckenstein
Calvin Samuelson
Emmy Skiles
plr7232
Sophia Lee
Enzo Lontoc
Kendall Dirks
Advisor(s)
Guide: Jennifer Indovina. Faculty Stakeholders: Dr. Lamkin-Kennard, Dr. DeBartolo
Organization
Guide: Jennifer IndovinaFaculty Stakeholder: Dr. Lamkin-Kennard, Dr. DeBartoloCustomer (NASA): Lauren Underwood, Fernando Figueroa
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