In-place Parallel Data Defragmentation for Real-Time GPU Out-of-core Rendering of One-billion Triangle Scenes
The visitor will see a scene with over 1 billion triangles rendered at runtime in a VR headset, showing the efficiency of the out-of-core method.
Topics
Exhibitor
Huadong Zhang
Chao Peng
Advisor(s)
Chao Peng
Organization
This is a research project advised by Dr. Chao Peng
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