Ugly The Cat: Missiles and Mayhem
The purpose of this exhibit is to display our game prototype, a project that is being used to represent our Playstation 5 project which cannot be publicly tested. Visitors would come to our booth and see the breakdown of our concept and prototype. They would be able to playtest the game, and would get the opportunity to give feedback on any number of facets of our game design. The flow of interaction and experience with our exhibit would begin with a visitor showing up and taking a seat at one of the multiple computers at our booth that will be running the game. They will then be able to play and experience the concept, and when they were finished, would be offered a playtesting form so that we can collect data.
Topics
Exhibitor
Aaron Bush
John Haley
Dariel Ravelo-Ramos
James Zilberman
Chloe Evans
Brian Egan
ifm1110
Advisor(s)
This project is being made in Jessica Bayliss's Production Studio
Organization
As Game Design students, we are affiliated with IGM
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