David Sanchez
Lecturer
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
3155215510
David Sanchez
Lecturer
School of Interactive Games and Media
Golisano College of Computing and Information Sciences
Bio
Hello, my name is David Sanchez and I was born in New York, but I grew up in Puerto Rico. I am a co-founders of an indie game studio called 8 bit bosses studio and I taught as a professor in the field of game development. I have experience in illustration, animation, programming, environmental design, VFX, but my main focus and passion is in 3D character design.
Currently Teaching
DDDD-599
3D Digital Design Independent Study
1 - 6 Credits
3D Digital Design Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty advisor will propose a course of study. 3D Digital Design independent study students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll.
IGME-101
New Media Interactive Design and Algorithmic Problem Solving I
4 Credits
This course provides students with an introduction to problem solving, abstraction, and algorithmic thinking that is relevant across the field of new media. Students are introduced to object-oriented design methodologies through the creation of event-driven, media-intensive applications. Students will explore the development of software through the use of a range of algorithmic concepts related to the creation of applications by writing classes that employ the fundamental structures of computing, such as conditionals, loops, variables, data types, functions, and parameters. There is an early emphasis on object oriented concepts and design.
IGME-119
2D Animation and Asset Production
3 Credits
This course provides a theoretical framework covering the principles of animation and its use in game design to affect user experience. Emphasis will be placed upon principles that support character development and animations that show cause and effect. Students will apply these principles to create animations that reflect movement and character appropriate for different uses and environments.
IGME-219
3D Animation and Asset Production
3 Credits
This course provides an overview of 3D game asset production. Basic ideas learned within the first asset production course are also revisited within the 3D environs. Topics covered include modeling, texturing, skinning and animation. Emphasis is put on low polygon modeling techniques, best practices in game art production, and effective communication strategies between artists, programmers and designers.
IGME-320
Game Design & Development II
3 Credits
This course continues to examine the core theories of game design as they relate to the professional field. Beginning with a formalized pitch process, this course examines the design and development paradigm from story-boarding and pre-visualization through rapid iteration, refinement, and structured prototyping exercises to further examine the validity of a given design. Specific emphasis is placed on iterative prototyping models, and on methodologies for both informal and formal critique. This course also explores production techniques and life-cycle in the professional industry.
IGME-420
Level Design
3 Credits
This course introduces level design theory and best practice through game level analysis, evaluation, and creation. Students will learn by analyzing game levels from existing games and discussing what made those levels successful or unsuccessful. Through their analysis and hands on experience, students will gain an understanding of overall level design including layout, flow, pacing, and balance. They will enhance their understanding of level design principles by creating their own game levels.
IGME-599
Independent Study
1 - 6 Credits
The student will work independently under the supervision of a faculty advisor on a topic not covered in other courses.
IGME-795
Game Industry Themes and Perspectives
1 Credits
This required course prepares students for a career in the field of game design and development. Students will attend lectures by and discussions with RIT faculty and visitors and produce material to assist in their career preparation.
IGME-797
Advanced Topics in Game Development
3 Credits
This course examines current topics in Game Development. Specific course details (such as prerequisites, course topics, format, learning outcomes, assessment methods, and resource needs) will be determined by the faculty member(s) who propose a specific topics course in this area.
SOFA-226
Advanced 3D Modeling
3 Credits
This course will focus on three-dimensional character modeling. Students will learn about anatomy and creating economical topology for deformation in animation and be introduced to industry-standard digital sculpting techniques.
SOFA-599
SOFA Independent Study
1 - 6 Credits
SOFA Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
SOFA-799
Film and Animation Graduate Independent Study
1 - 4 Credits
Film and Animation Graduate Independent Study will provide students with the ability to study in a specialized area with an individual faculty member. Students, with the assistance of a faculty adviser, should propose a course of study or project with clearly defined deliverables. Students must obtain permission of an instructor and complete the Independent Study Permission Form to enroll. Student must have a minimum of a 3.0 GPA to apply.
In the News
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February 15, 2024
Inside the making of 'That Damn Goat,' RIT's latest video game
Chaos is the only constant in "That Damn Goat," a party, "anti-Covid" video game made by around 60 RIT faculty, students and staff. The project was led by School of Film and Animation faculty Brian Larson (creative director) and Jesse O'Brien (art director).