Recently Released: Fragile Equilibrium
Fragile Equilibrium is a game about the imperfection and impermanence of life. It is a reflection on transience, a balancing act between progress and regrowth, a reminder to find beauty in decay and inevitable destruction. Using old school “shmup” mechanics and forms, Fragile invites the player to explore a world of quick actions, forced decisions, and subtle strategy: but with each decision, the player falls ever out of balance.
Fragile Equilibrium is our second Xbox One title. In 2016, we released Hack, Slash & Backstab, becoming the first university in the country to release a title on this platform.
Fragile Equilibrium is available for free on Xbox One, Windows Store, Steam and itch.io
The Fragile Team:
Shipped game:
- Lead Artist, 3D Artist and Coordinating Designer, Chris Robinson
- 3D Artist, Michael Miller
- Concept Artist and Poet, Roen Cloutier
- Boss Rigging, Connor Charron
- Development Lead and Gameplay Programmer, Michael Cooper
- Development, Noah Ratcliff, Rowan Waring, Aidan Markham
- Level Design, Joel Tom, Michael Cooper
- Original Soundtrack Composer and Producer, Rowan Waring
- Additional Music Composition and Audio Design, Daniel Grissom
- Sound Effects, Rob Mostyn
- Lab Manager, Systems Engineer and Technical Advisor: Dr. Christopher Egert, RIT School of Interactive Games and Media
- GFX Artist, 3D Engine Support, Chris Cascioli, RIT School of Interactive Games and Media
2017 Research Studio (Alpha 2 coursework and development)
- Nate Stevens, Project Manager
- Ellen Chen
- Michael Cooper
- Aidan Kaufman
- Luke Miller
- Chris Robinson
2016 Research Studio (Alpha 1 coursework and development)
- Veronica Lesner, Project Manager
- Frankie DiPieto
- Everett Kline
- Nickolas Santiago
- Ben Connick
- Michael Cooper
- Matthew Fasman
- Jeffrey Karger
- Paolo Orso-Giacone
- Charell Davis
- Ellen Chen
- Sean Herman
- Julieanne Giorlando
Fragile Equilibrium was produced in residence at MAGIC Spell Studios under the direction of Professor Andrew Phelps.