Recently Released: Fragile Equilibrium

Fragile Equilibrium graphic

Fragile Equilibrium is a game about the imperfection and impermanence of life. It is a reflection on transience, a balancing act between progress and regrowth, a reminder to find beauty in decay and inevitable destruction. Using old school “shmup” mechanics and forms, Fragile invites the player to explore a world of quick actions, forced decisions, and subtle strategy: but with each decision, the player falls ever out of balance.

Fragile Equilibrium is our second Xbox One title. In 2016, we released Hack, Slash & Backstab, becoming the first university in the country to release a title on this platform.

Fragile Equilibrium is available for free on Xbox One, Windows Store, Steam and itch.io

The Fragile Team:

Shipped game:

  • Lead Artist, 3D Artist and Coordinating Designer, Chris Robinson
  • 3D Artist, Michael Miller
  • Concept Artist and Poet, Roen Cloutier
  • Boss Rigging, Connor Charron
  • Development Lead and Gameplay Programmer, Michael Cooper
  • Development, Noah Ratcliff, Rowan Waring, Aidan Markham
  • Level Design, Joel Tom, Michael Cooper
  • Original Soundtrack Composer and Producer, Rowan Waring
  • Additional Music Composition and Audio Design, Daniel Grissom
  • Sound Effects, Rob Mostyn
  • Lab Manager, Systems Engineer and Technical Advisor: Dr. Christopher Egert, RIT School of Interactive Games and Media
  • GFX Artist, 3D Engine Support, Chris Cascioli, RIT School of Interactive Games and Media

2017 Research Studio (Alpha 2 coursework and development)

  • Nate Stevens, Project Manager
  • Ellen Chen
  • Michael Cooper
  • Aidan Kaufman
  • Luke Miller
  • Chris Robinson

2016 Research Studio (Alpha 1 coursework and development)

  • Veronica Lesner, Project Manager
  • Frankie DiPieto
  • Everett Kline
  • Nickolas Santiago
  • Ben Connick
  • Michael Cooper
  • Matthew Fasman
  • Jeffrey Karger
  • Paolo Orso-Giacone
  • Charell Davis
  • Ellen Chen
  • Sean Herman
  • Julieanne Giorlando

Fragile Equilibrium was produced in residence at MAGIC Spell Studios under the direction of Professor Andrew Phelps.