Faculty Scholarship 2012

School of Interactive Games and Media

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Jessica Bayliss

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Published Conference Proceedings

Bayliss, Jessica D. "Teaching Game AI through Minecraft Mods." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print. *

Bayliss, Jessica D, et al. "Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia." Proceedings of the Games Innovation Conference (IGIC). Rochester, NY: IEEE, 2012. Print. *

Published Game, Application or Software

Bayliss, Jessica, et al. Lazy Eye Shooter: a Novel Game Therapy for Amblyopia. Game. RIT. 2012. ≠

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John Biles

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Invited Keynote/Presentation

Biles, Al. "GenJam's Journey: from Tech to Music." TEDx Binghamton. SUNY Binghamton. Binghamton, NY. 11 Mar. 2012. Address. ∆

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Adrienne Decker

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Published Conference Proceedings

Simkins, David, Christopher Egert, and Adrienne Decker. "Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM Games." Proceedings of the 2012 IEEE International Games Innovation Conference. Ed. IEEE. Rochester, NY: IEEE, 2012. Web. *

Decker, Adrienne, et al. "Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation." Proceedings of the 2012 IEEE Interational Games Innovation Conference. Ed. IEEE. Rochester, NY: IEEE, 2012. Web. *

Decker, Adrienne and Frances P. Trees. "Intro 3 Ways: An Introduction to Three Environments for Teaching Introductory Programming." Proceedings of the CCSC Eastern 2012. Ed. CCSC. Ewing, NJ: CCSC, 2012. Print. *

Decker, Adrienne and Carl Alphonce. "Computer Science K-8: Building a Strong Foundation." Proceedings of the 4th Annual Western New York CSTA Fall Conference. Ed. WNY CSTA. Buffalo, NY: CSTA, 2012. Web.

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Christopher Egert

Professor
School of Interactive Games and Media, School of Information
Golisano College of Computing and Information Sciences

2012 Submissions

Book Chapter

Barnes, Susan and Christopher Egert. "Space vs. Place." Socializing the Classroom: Social Networks and Online Learning. Ed. Barnes, Susan. Lanham, MD: Lexington Books, 2012. 35-53. Print.

Barnes, Susan and Christopher Egert. "Awareness and Notification." Socializing the Classroom: Social Networks and Online Learning. Lanham, MD: Lexington Books, 2012. 71-80. Print.

Published Conference Proceedings

Decker, Adrienne, et al. "Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation." Proceedings of the 2012 IEEE International Games Innovation Conference. Ed. Biles, John Al (Program Chair). Rochester, NY: IEEE, 2012. Web. *

Egert, Christopher, Elizabeth Goins, and Andrew Phelps. "Studying the Past by Playing the Future." Proceedings of the 2012 IEEE International Games Innovation Conference. Ed. John Al Biles. Rochester, NY: IEEE, 2012. Web. *

Simkins, David, Christopher Egert, and Adrienne Decker. "Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM Games." Proceedings of the 2012 IEEE International Games Innovation Conference. Ed. Biles John Al. Rochester, NY: IEEE, 2012. Web. *

Invited Keynote/Presentation

Egert, Christopher. "Just Press Play." NYSCIO Conference on Disruptive Technologies: Innovation and the New Reality. NYSCIO. Rochester, NY. 19 Jul. 2012. Conference Presentation.

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Gordon Goodman

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Published Game, Application or Software

Goodman, Gordon, et al. A Soldier's Story. Game. Memorial Art Gallery, University of Rochester. 2012.

Goodman, Gordon, et al. A Night Before the Battle Scavenger Hunt. Game. Memorial Art Gallery, University of Rochester. 2012.

Goodman, Gordon, et al. A Night Before the Battle Civil War Timeline. Game. Memorial Art Gallery, University of Rochester. 2012.

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W Michelle Harris

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Shows/Exhibits/Installations

Harris, W. Michelle. Reflection and Identity. By W. Michelle Harris and Michael Roman. 26 Feb. 2012. Community Folk Art Center, Syracuse, NY. Exhibit. ˜

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Jay Alan Jackson

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Shows/Exhibits/Installations

Jackson, Jay Alan. Bubble Drum-agog-ing: Polyrhythm Games & Other Inter Activities. 22 May 2012. 12th International Conference on New Interfaces for Musical Expression, Ann Arbor, MI. Exhibit. *

Jackson, Jay Alan. Syncopated Surfing Ring. 12-14 Jun. 2012. Games For Health 2012 - Exergaming Expo, Boston. Exhibit. ∆

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Stephen Jacobs

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Book Chapter

Barnes, Susan and Stephen Jacobs. "Chapter 4: Structure of Networking Communities." Socializing the Classroom: Social Networks and Online Learning. Pittsburgh, PA: Lexington Books, 2012. 35-53. Print. ∆

Jacobs, Stephen. "The Neverhood." Well Played 3.0. Pittsburgh, PA: ETC Press, 2012. 41-50. Print. ∆

Published Conference Proceedings

Jacobs, Stephen, Robert Rice, and Laurence Sugarman. "Creating MindGamersTM: Building Communication, Design and Development Process with Clinicians, Game Faculty and Students." Proceedings of the Meaningful Play, October 18-20, 2012, East Lansing MIchigan. Ed. Brian Winn. East Lansing, MI: DiGRA, 2012. Web. *

Invited Keynote/Presentation

Rice, Robert, Stephen Jacobs, and Laurence Sugarman. "Creating Mindgamers." Games for Health Europe. Games for Health Europe. Amsterdam, The Netherlands, NL. 5 Nov. 2012. Conference Presentation. ∆

Jacobs, Stephen, Christopher Casscioli, and MIchael Soupios. "Gaming the Campus." Meaningful Play. Meaningful Play. East Lansing, MI. 20 Oct. 2012. Conference Presentation. *

Phelps, Andrew and Stephen Jacobs. "Just Press Play: A Unified Game Layer for Education." New Media Consortium Summer Conference. New Media Consortium. Boston, MA. 14 Jun. 2012. Conference Presentation. *

Salcito, Anthony, Stephen Jacobs, and Lisa Perez. "Interactive Gaming and Student Achievement." SXSW EDU. SXSW. Austin, TX. 12 Mar. 2012. Conference Presentation. *

Schull, Jon, Stephen Jacobs, and Carl Lundgren. "Bootstrapping Innovation Partnerships Between the Ivory Tower and Industry." ASEE Conference for Industry and Education Collaboration 2012. ASEE. Orlando, FL. 1 Feb. 2012. Conference Presentation. *

Schull, Jon, et al. "The Sustainable University." Open 2012. NCIIA. San Francisco, CA. 22 Mar. 2012. Conference Presentation. *

Vullo, Ron, Stephen Jacobs, and Kristine Vullo. "Quit for Life: The Video Game." American Medical Informatics Association 2012 Annual Symposium. American Medical Informatics Association. Chicago, Il. 3 Nov. 2012. Conference Presentation. *

Jacobs, Stephen, Carl Lawrence, and Gabe Zichermann. "Gamification for Community Engagement and Volunteer Recruitmen." Grassroots Game Conference. Philadelphia Game Lab. Philadelphia, PA. 24 Apr. 2012. Conference Presentation. ∆

Jacobs, Stephen. "Video Games as Texts and Technologies." Texts and Technologies Lecture Series. University of Central Florida. Orlando, FL. 23 Jan. 2012. Guest Lecture. ∆

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Steve Kurtz

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Published Conference Proceedings

Kurtz, Steve and Nancy Doubleday. "What\'s In Your Toybox?" Proceedings of the IEEE Consumer Electronics Society Games Innovation Conference. Ed. Biles. Rochester, NY: IEEE, 2012. Print. «

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Elizabeth Lawley

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Published Conference Proceedings

Shannon, Harris, et al. "The Role of Quantitative Assessment in Just Press Play: A Pervasive Game Addressing College Retention Issues and the Overall College Experience." Proceedings of the Games, Learning & Society Conference, Madison, WI, June 2012. Ed. Crystle Martin, Amanda Ochsner, and Kurt Squire. Pittsburgh, Pennsylvania: ETC Press, 2012. Print. *

Martinez, Ryan, et al. "Just Press Play: Design Implications for Gamifying the Undergraduate Experience." Proceedings of the Games, Learning & Society Conference, Madison, WI, June 2012. Ed. Crystle Martin, Amanda Ochsner, and Kurt Squire. Pittsburgh, Pennsylvania: ETC Press, 2012. Print. *

Invited Keynote/Presentation

Lawley, Elizabeth, Andrew Phelps, and Ryan Martinez. "This Is Not An Orientation: Gameful Layers for the Freshman Experience." GDC Education Summit. Game Developers Conference. San Francisco, CA. 6 Mar. 2012. Conference Presentation. £

Lawley, Elizabeth, Andrew Phelps, and Crystle Martin. "This Is Not An Orientation: Gameful Layers for the Freshman Experience." Digital Media & Learning Conference. Macarthur Foundation. San Francisco, CA. 2 Mar. 2012. Conference Presentation. £

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Andrew Phelps

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Published Conference Proceedings

Harris, Shannon, et al. "This is Not an Orientation: Gameful Layers for the Freshman Experience." Proceedings of the Games + Learning + Society 9.0. Ed. Crystle Martin, Amanda Oschner, Kurt Square. Pittsburg, PA: ETC Press, 2012. Web. ≠

Harris, Shannon, et al. "Just Press Play: Design Implications for Gamifying the Undergraduate Experience." Proceedings of the Games + Learning + Society 8.0. Ed. Crystle Martin, Amanda Oschner, Kurt Square. Pittsburg, PA: ETC Press, 2012. Web. *

Harris, Shannon, et al. "The Role of Quantitative Assessment in Just Press Play: A Pervasive Game Addressing College Retention Issues and the Overall College Experience." Proceedings of the Games + Learning + Society 8.0. Ed. Crystle Martin. Amanda Oschner, Kurt Squire. Pittsburg, PA: ETC Press, 2012. Web. *

Invited Keynote/Presentation

Flanagan, Mary and Andrew Phelps. "Games for Unlearning Biases and Stereotypes." 9th Annual Games for Change Festival. Games for Learning Institute. New York, NY. 19 Jun. 2012. Conference Presentation. £

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David Schwartz

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Book Chapter

Selinger, Evan, et al. "Using Sustainability Games to Elicit Moral Hypotheses From Scientists and Engineers." Rethinking Climate Change Research: Clean-Technology, Culture, and Communication. Ed. Jespersen Per Homann, Soren Riis, and Pernille Almlund. London, UK: Ashgate, 2012. 117-139. Print. * ∆

Published Conference Proceedings

Critelli, Matt, David I. Schwartz, and Steven Gold. "Serious Social Games: Designing a Business Simulation Game." Proceedings of the Games Innovation Conference (IGIC). Ed. Al Biles. Rochester, NY: IEEE, 2012. Web. *

Pan, Yin, et al. "Game-based Forensics Course For First Year Students." Proceedings of the SIGITE 12, Proceedings of the 13th annual conference on David I. Schwartz Curriculum Vitae p. 3 of 20 Information technology education. Ed. ACM. NY, NY: ACM, 2012. Web. *

Published Game, Application or Software

Schwartz, David I., et al. StoreWorld. Game. Facebook. 2012. ˜ † ≠

Invited Keynote/Presentation

Schwartz, David I. "Marketing Your Games." Rochester Sci-Fi Convention. Rochester Sci-Fi Convention. Rochester, NY. 22 Sep. 2012. Guest Lecture.

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David Simkins

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2012 Submissions

Journal Paper

Simkins, David, Seann Dikkers, and Eliabeth Owens. "Unbroken Immersion." Well Played 2. 1 (2012): 13-25. Print. «

Published Conference Proceedings

Steinkuehler, Constance, Sean Duncan, and David Simkins. "Massively Multiplayer Online Games & Education: An Outline of Research." Proceedings of the Computer Supported Collaborative Learning. Ed. C Chinn, G Erkins, and S Putambekar. New Brunswick, NJ: Rutgers University, 2007. Print. *

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