Alan Gesek Headshot

Alan Gesek

Visiting Lecturer

School of Art
College of Art and Design

Alan Gesek

Visiting Lecturer

School of Art
College of Art and Design

Bio

Alan Gesek is a Medical Illustrator and Adjunct Professor of Art and Design at the College of Art and Design at Rochester Institute of Technology in Rochester, NY. He currently is teaching several different foundational art and design classes, and collaborates with many different clients on a variety of freelance projects. Through his medical illustrations  Alan’s goals are to create stunning graphics, while helping a client or patient better understand an anatomical or scientific concept.

Currently Teaching

FDTN-141
3 Credits
4D Design introduces students to the basic concepts of art and design in time and space. The course explores elements of moving images such as continuity, still and moving image editing, transitions and syntax, sound and image relations, and principles of movement. Computers, video, photo, sound and lighting equipment are used to create short-form time-based work relevant to students in all majors and programs required to take this course. The course addresses the both historical conventions of time in art and recent technological advances, which are redefining the fields of Fine Art and Design. In focusing on the relations between students' spacing and timing skills, 4D Design extends and supplements the other Foundation courses, and prepares students for further work with time-based media.
ILLM-502
3 Credits
Drawings of lab dissections and the skeleton will be translated into illustrations designed to support instruction in Human Gross Anatomy. Course teaches what choices need to be made when translating literal drawings into illustrations that support instruction. The target learner for these illustrations is a student attending Human Gross Anatomy at a graduate level.
ILLM-503
3 Credits
This course introduces strategies used to create NURBS and polygonal models of organic subjects in a three-dimensional environment. Assignments stress accurate portrayal of proportions, form, and texture. Instruction will also focus on creating lighting and shader networks that emphasize form and are consistent with surface characteristics.
ILLM-506
3 Credits
This course explores animating biomedical subjects and processes in their native environment to create illustrations. Students will be asked to research and create illustrations that animate their findings. Frame by frame animation, blend shapes, non-linear deformers and “rigging” systems will be introduced to permit students to choose the most effective method for creating motion and transformation.
ILLM-515
3 Credits
This course will introduce students to computer illustration, animation, and interactive media as applied to contemporary methods of instruction in medicine and allied health. Students will develop interactive design pieces to support instruction lessons for the educational health care field.
ILLM-606
3 Credits
This course explores animating biomedical subjects and processes. Students will be asked to research contemporary theory defining their subjects' anatomy and create animations consistent with their findings. Frame by frame animation, blend shapes, non-linear deformers, and rigging systems will be introduced to permit students to choose the most effective method for creating motion and transformation.
ILLM-607
3 Credits
Students will learn to use industry-standard raster and vector illustration software to create images based on independent research of medical topics. Students will also use page layout applications to combine digital images with text and other graphic elements. Coursework emphasizes creation of illustrations to support medical education and publishing.

Featured Work