Joey Byun
Visiting Lecturer
School of Design
College of Art and Design
Currently Teaching
DDDD-208
Anatomical Frameworks for 2D & 3D Applications
3 Credits
This course will introduce students to the underlying structures of the human form for application in all aspects of 3D digital design. Course content will cover 3D digital modeling, digital sculpture, posing, topology, and rendering. At the completion of this course, students will be able to identify and name major structures of the human body, visually represent these structures with attention to position, form, and proportion and will be able to draw and sculpt a human figure without reference or observation based on acquired knowledge.
DDDD-517
Experimental Workshop
3 Credits
The course focuses on implementing, advanced, newly developing ideas in three-dimensional computer graphics. The specific topic varies and is determined by the instructor. A specific course outline is provided each time the course is taught. Potential topics include the creation of interactive installations, game asset design, digital performances, cyber fashion, network art, locative media, scientific visualization, information visualization, event design, projection design, or any new area in digital design. This course has a subtopic and may be repeated with different subtopics; subtopics cannot be repeated.
DDDD-521
Character Design and Rigging
3 Credits
This course will cover the design of characters and then the creation of them using three-dimensional software, inverse kinematics, parent and rigid binding, bones, and deformers. Students will design characters using techniques like interpretant matrices, model sheets, sketches, and maquettes followed by development of actual characters in software. Characters are designed for incorporation into motion graphics, games, real time applications, performance, or visualization.