Nina Park
Assistant Professor
School of Design
College of Art and Design
585-475-6705
Nina Park
Assistant Professor
School of Design
College of Art and Design
585-475-6705
Currently Teaching
DDDD-209
Project Planning and Production
3 Credits
In this course students learn to develop design documents, timelines, budgets, marketing plans, and supporting material for potential projects. A project of their own design is then fully implemented and presented at the end of the term.
DDDD-301
Professional Practice
3 Credits
The course focuses on preparing students to enter the professional world. Projects include the development of a resume, cover letter, artist's statement, bio, and portfolio. Focus is placed on submitting work to competitions, both visual and written, related to their work.
DDDD-516
Advanced Studio: Topic
3 Credits
This course will focus on working in a studio environment to explore or refine skills in an area of three-dimensional digital design. Students will work closely with the instructor to research and complete tutorials in a new area. They will develop skills in that area and then articulate what they have learned. An area of exploration will be defined by the topic for the course. Topics can not be re-taken.
DDDD-517
Experimental Workshop
3 Credits
The course focuses on implementing, advanced, newly developing ideas in three-dimensional computer graphics. The specific topic varies and is determined by the instructor. A specific course outline is provided each time the course is taught. Potential topics include the creation of interactive installations, game asset design, digital performances, cyber fashion, network art, locative media, scientific visualization, information visualization, event design, projection design, or any new area in digital design. This course has a subtopic and may be repeated with different subtopics; subtopics cannot be repeated.
DDDD-527
Real Time Design
3 Credits
In this course students design levels for games or virtual worlds for a variety of applications. Once the design is complete, the design is implemented using high-end three-dimensional software. In many cases the projects will be large and will be executed by teams of students. Versioning systems will be used to keep track of the most recently developed assets. Models are imported into real time software engines for manipulation.
VCDE-627
Real Time Design
3 Credits
In this course, students design levels for games or virtual worlds for a variety of applications. Once the design is complete, the design is implemented using high-end three-dimensional software. In many cases the projects will be large and will be executed by teams of students. Versioning systems will be used to keep track of the most recently developed assets. Models are imported into real time software engines for manipulation.
In the News
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August 30, 2023
New School of Design director, faculty hires ready for 2023-24 academic year
The College of Art and Design welcomes new hires to its faculty roster while longtime faculty Alex Lobos assumes a role as director of the School of Design.