Catherine Albers-Morris Headshot

Catherine Albers-Morris

Visiting Lecturer

Department of English
College of Liberal Arts

Office Location

Catherine Albers-Morris

Visiting Lecturer

Department of English
College of Liberal Arts

Currently Teaching

ENGL-101
1 Credits
This course will introduce students to the field of English Studies and the kinds of reading, writing, and critical thinking practices central to the field today. English Studies, consolidated as a field in the 19th century in European and American Universities, has evolved well beyond its initial focus on English-language literatures, language practices, and socio-linguistic concerns while retaining its primary concern with literature, language-arts, linguistics, rhetorical practices, and their participation in broader national and global cultures and subcultures.
ENGL-215
3 Credits
We encounter digital texts and codes every time we use a smart phone, turn on an app, read an e-book, or interact online. This course examines the innovative combinations of text and code that underpin emerging textual practices such as electronic literatures, digital games, mobile communication, geospatial mapping, interactive and locative media, augmented reality, and interactive museum design. Drawing on key concepts of text and code in related fields, students will analyze shifting expressive textual practices and develop the literacies necessary to read and understand them. Practicing and reflecting on such new media literacies, the course explores their social, cultural, creative, technological, and legal significance. To encourage multiple perspectives on these pivotal concepts of text and code and their import, the course includes guest lectures by scholars and practitioners in these fields.
ENGL-260
3 Credits
This course is a rigorous introduction to the formal study of rhetoric. Often defined as the “art of persuasion,” rhetoric helps us understand the complexities of marshaling others to see, believe and act in particular ways. Reading a range of rhetorical theory—from the ancient to the contemporary—students will investigate how language is used to create meaning, construct identity, organize social groups, and produce change. Because argument and persuasion inherently involve ethical questions of power, students will also consider who and what benefits or is marginalized by particular assumptions, claims and practices. The course emphasizes cultural rhetoric and rhetorical genre theory to ask what different types of texts do, what cultural role they play in shaping knowledge, and what ideologies they embody. Students will analyze the rhetoric observed in a range of media—academic research, public communication, digital material, data visualization—and compose arguments, identifying assumptions, misinformation/disinformation, and counter arguments. Students engage with rhetorical theory to pose complex questions about important social issues, consider the discursive requirements of the moment, and write intentionally for a target audience.
ENGL-316
3 Credits
This course presents a study of global literature by engaging in critically informed analysis of texts from different geographical regions or cultural perspectives. Students will discover new modes for thinking about what global literature is, and how globalizing impulses have changed and shaped our world. One of the goals of the class is to analyze and discuss the works in their respective socio-historical contexts, with a special focus on the theme of encounter or contact zones. The impact of various factors such as migration, nationality, class, race, gender, generation, and religion will also be taken into consideration. The course can be repeated up to two times, for 6 semester credit hours, as long as the topics are different.
ENGL-379
3 Credits
This course explores the art and narratives of virtual interactive environments. The study of visual and spatial storytelling in historic and contemporary art raises questions of social, cultural and political contexts as well as their impact on player experience. Through reading and analysis of art and video games, students will be exposed to different design techniques that visually express social concepts through mechanics, content and aesthetics. Students will create video game environments that incorporate conceptual skills learned in class.