Elizabeth Goins Headshot

Elizabeth Goins

Department Chair

Department of English
College of Liberal Arts

Office Location

Elizabeth Goins

Department Chair

Department of English
College of Liberal Arts

Education

BA, University of Delaware; Ph.D., University of London

Select Scholarship

Published Game, Application or Software
Goins, Elizabeth, et al. Charlotte. Game. MAGIC. 2016.
Goins, Elizabeth, Christopher Egert, and Andrew Phelps. Mosaic. Game. J.P. Getty Trust. 2013.
Goins, Elizabeth, et al. An Innovative Educational Game Strategy for Conservation and Preservation. Game. NPS/NCPTT. 2013.
Invited Article/Publication
Goins, Elizabeth. "Visualizing Women in Charlotte, a historical horror game." Gamasutra. (2016). Web.
Goins, Elizabeth. "Visualizing Women in Charlotte, a historical horror game." Digital Humanities Now. (2016). Web.
Elizabeth, Goins,. "Bioshock Infinite: Opportunities Lost." Gamasutra. (2014). Web.
Elizabeth, Goins,. "Pox and the City: Designing a Social History Game." Gamasutra. (2014). Web.
Elizabeth, Goins,. "Gone Home and Its Hidden Objects." Digital Humanities Now. (2014). Web.
Shows/Exhibits/Installations
Goins, Elizabeth. Charlotte. 21 Oct. 2016. Meaningful Play, Michigan State University, Oct. 20th-22nd, East Lansing. Exhibit.
Peer Reviewed/Juried Poster Presentation or Conference Paper
Goins, Elizabeth, Chris Egert, and Andrew Phelps. "The Garden: A 3D Adventure Puzzle Game Exploring Bosch’s Garden of Earthly Delights." Proceedings of the Digital Humanities, Krakow, Poland, 11-16 July. Ed. Manfred Thaller, chair. Krakow, Poland: n.p..
National/International Competition Award Winner
Goins, Elizabeth, et al. IndieCade Festival. Charlotte: Shortlisted for Digital Selects. Los Angeles, CA, 2016.
Goins, Elizabeth, et al. International Documentary Film Festival Amsterdam. Charlotte: Shortlist for DocLab. Amsterdam, Netherlands, 2016.
Invited Keynote/Presentation
Goins, Elizabeth, Andrew Phelps, and Christopher Egert. "Furthering Conservation Through Gameplay." XIth Annual International Conference for Professionals in Cultural Heritage. Van Leer Jerusalem, Institute. Jerusalem, Israel. 10 Nov. 2014. Conference Presentation.
Goins, Elizabeth, Andrew Phelps, and Christopher Egert. "The Integration of Material Culture and Intangible Heritage through Game Design." International Conference on World Heritage, Digital Heritage: Progress in Cultural Heritage Documentation, Preservation and Protection. EUROMED. Lemessos, Cyprus. 6 Nov. 2014. Conference Presentation.
Elizabeth, Goins,, et al. "Playing in the Garden of Earthly Delights: Exploring Bosch's Symbolism Through Gameplay." MW2014. Museums and the Web. Baltimore, MD. 5 Apr. 2014. Conference Presentation.
Goins, Elizabeth. "Designing History: A Multidisciplinary Approach." Serious Play Conference. Digipen. Redmond, WA. 22 Aug. 2013. Lecture.
Goins, Elizabeth. "Making Museum Games: Hands on Session." Using Games to Stimulate Visitor Engagement, Serious Play Pre-conference Workshop. Digipen. Redmond, WA. 19 Aug. 2013. Lecture.
Published Conference Proceedings
Goins, Elizabeth and Christopher Egert. "Moving Beyond Mobile tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection." Proceedings of the Digital Heritage 2013, Marseille, 2013, IEEE. Ed. A.C. Addison, et al. Marseille, France: IEEE, 2013. Print.
Goins, Elizabeth. "Pox and the City: A Social History Game." Proceedings of the Digital Heritage 2013, Marseille, 2013, IEEE. Ed. A.C. Addison, et al. Marseille, France: IEEE, 2013. Print.
Goins, Elizabeth. "Museum Games: Some Strategies for Achieving Project Goals." Proceedings of the Museums and the Web, Philadelphia, April 6-9, 2011. Ed. Jennifer Trant and David Bearman. Philadelphia: n.p., 2011. Web.
Journal Paper
Goins, Elizabeth, et al. "Modding the Humanities: Experiments in Historic Narratives." Journal of Interactive Humanities 1. (2013): 13-21. Web.
Book Chapter
Goins, Elizabeth S. "Museum Games and Interactive Narrative & Design: The Way We Tell Stories with Object." Museums At Play: A Games, Interaction and Learning. Ed. Katy Beale. Edinburgh, UK: MuseumsEtc, 2011. 500-517. Print.
Published Article
Goins, Elizabeth. “Art History in the 21st Century: The Integration of Museum Collections and Social Networking Games.” Edulearn10 Proceedings, 5-7 July 2010. n.p. Print *
Formal Presentation
Goins, Elizabeth. “Museum Games and the Third Space.” Meaningful Play 2010 ConferenceProceedings. Lansing, MI. 20-23 Oct. 2010. Presentation.

Currently Teaching

ENGL-101
1 Credits
This course will introduce students to the field of English Studies and the kinds of reading, writing, and critical thinking practices central to the field today. English Studies, consolidated as a field in the 19th century in European and American Universities, has evolved well beyond its initial focus on English-language literatures, language practices, and socio-linguistic concerns while retaining its primary concern with literature, language-arts, linguistics, rhetorical practices, and their participation in broader national and global cultures and subcultures.
ENGL-211
3 Credits
Introduction to Creative Writing is designed to guide students into the craft of creative nonfiction and fiction prose or poetry. The primary goal is to experiment with various forms of creative writing and to produce at least one polished work. The course uses peer feedback and workshops in the development of creative writing projects.
ENGL-379
3 Credits
This course explores the art and narratives of virtual interactive environments. The study of visual and spatial storytelling in historic and contemporary art raises questions of social, cultural and political contexts as well as their impact on player experience. Through reading and analysis of art and video games, students will be exposed to different design techniques that visually express social concepts through mechanics, content and aesthetics. Students will create video game environments that incorporate conceptual skills learned in class.
ENGL-475
3 Credits
This course explores the interaction between narrative, environment, and game mechanics in immersive VR experiences. Immersive storytelling is evolving quickly, but current experiences exhibit several types of interaction-narrative structures within a continuum ranging from films to first person shooters. In this class, students will analyze VR experiences to learn current methods of immersive storytelling and then apply these concepts to design and build VR experiences through worldbuilding, interaction mechanics, content, and art.
ENGL-500
3 Credits
Students will use the capstone as an opportunity to design a project that integrates the knowledge they have gained throughout their English program with experience in the professional track. Students will work with faculty to develop, manage, and execute a project that will culminate in the creation of an academic research paper, analysis of text using digital methods, construction of an argument across media, demonstration of theoretical and/or aesthetic language use in digital form, portfolio of previously written coursework that is revised with reflective introduction, or creative work in text or digital form . Students will work with course instructor and/or faculty mentor on project design, creation and reflection . Students will present their project in a venue appropriate to their specific work.

In the News

  • November 4, 2020

    poster for RIT College of Liberal Arts presents SOMNIUM, conceived and directed by Omen Sade.

    ‘SOMNIUM’ merges performing arts and video gaming at RIT

    Physical distancing and the inability to perform in front of a live audience during the COVID-19 pandemic hasn’t stopped the cast and director of SOMNIUM, which premieres online Friday. SOMNIUM features actors and a green screen, which provides a virtual reality space allowing the audience to participate.