Faculty Scholarship 2011

School of Interactive Games and Media

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Jessica Bayliss

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2011 Submissions

Book Chapter

Schwartz, David I. and Jessica D. Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. P. Felicia. : IGI Global, 2011. 192-214. Print. «

Schwartz, David I. and Jessica D. Bayliss. "The Ethics of Reverse Engineering for Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. : IGI Global, 2011. 110-127. Print. «

Published Conference Proceedings

Vedamurthy, I., et al. "Modified Unreal Tournament: An Action Game Therapy for Amblyopia." Proceedings of the Entertainment Software and Cognitive Neurotherapeutics Society Meeting. San Francisco, CA: Grantome, 2011. Web. £

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Adrienne Decker

Assistant Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2011 Submissions

Published Conference Proceedings

Decker, Adrienne, Francis P. Trees, and Stephanie Hoeppner. "Greenfoot: An Approach for Introducing Java." Proceedings of the CS & IT 2011. Ed. CSTA. ACM, 2011. Web. ˜

Decker, Adrienne and Francis P. Trees. "Greenfoot: Introducing Java with Games and Simulations." Proceedings of the CCSC NE 2011 - April 15-16, 2011 - Springfield, MA. Ed. John Meinke. USA: Consortium for Computing Sciences in Colleges, 2011. Print. *

Kolling, Michael, et al. "Teaching with Greenfoot - From Development of Material to Delivery in the Classroom." Proceedings of the SIGCSE 2011, Dallas, TX, March 9-12, 2011. Ed. Thomas J. Cortina, et al. Dallas, TX: ACM, 2011. Print. ˜

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Christopher Egert

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2011 Submissions

Book Chapter

Egert, Christopher and Andrew Phelps. "Motivating Science Education through Games." Learning to Play: Exploring the Future of Education through Video Games. Ed. Myint Swe Khine. New York: Peter Lang, 2011. 129-151. Print. ∆

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W Michelle Harris

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2011 Submissions

Published Review

Harris, W. Michelle. "Mary Flanagan, Critical Play: Radical Game Design." Rev. of Critical Play: Radical Game Design, by Mary Flanagan. American Journal of Play Sep. 2011: 261-263. Print. ∆

Shows/Exhibits/Installations

Harris, W. Michelle. No Boundaries: New Expressions In African American Art. By Hiram Cray, et al. 4 Feb. 2011. Baobab Cultural Center, Rochester, NY. Exhibit. ∆

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Jay Alan Jackson

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2011 Submissions

Published Conference Proceedings

Jackson, Jay Alan. "The Bubble Drum Project: Experimental Prototypes for Active Rhythm Games." Proceedings of the Games For Health 2011 May 18-19, 2011 Boston, MA. Ed. Ben Sawyer and Bethany Bryant. Boston, MA: DiGRA, 2011. Web. ˜

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Stephen Jacobs

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2011 Submissions

Book Chapter

Jacobs, Stephen. "The Neverhood." Well Played 3.0. Ed. Drew Davidson. Pittsburg, PA: ETC Press, 2011. 42-50. Print. ∆

Published Conference Proceedings

Jacobs, Stephen, C. Kussmaul, and M. Sabin. "Free and Open Source Software in Computing Education." Proceedings of the ACM SIGITE 2011. Ed. Bryan Goda, Edward Sobiesk, and Randy Connolly. West Point, NY: ACM, 2011. Web. «

Jacobs, Stephen. "Work in Progress - Games For Life Workshop: Outreach To Middle and High School Age Girl Scouts." Proceedings of the IEEE Frontiers in Education. Ed. Jennifer Karlin et al. Rapid CIty, SD: IEEE, 2011. Web. *

Jacobs, Stephen, et al. "Student Experiences in a Summer Fellows Program in RIT's Center for Student Innovation." Proceedings of the NCIIA Open 2011. Ed. Tim Binkert. Washington DC: NCIIA, 2011. Web. *

Jacobs, Stephen, Jon Schull, and Carl Lundgren. "Employing Experiential Learning Through Industrial Collaboration." Proceedings of the ASEE Conference for Industry and Education Collaboration. Ed. Linda Krute, et al. San Antonio, TX: ASEE CIEC, 2011. Web. *

Jacobs, Stephen and Jorg Muller-Lietzkow. "Serious Games - Theory and Reality." Proceedings of the GameDays //2011 2te Internationale Konferenz zu Serious Gaming und 7ter Science meets Business Kongress. Ed. Stefan Gobel and Josef Wiemeyer. GAMEDAYS, 2011. Web. *

Jacobs, Stephen, et al. "Hey we invented this. What do we do now?" Proceedings of the 11th Annual Lilly Conference on College and University Teaching. Ed. Todd Zakrajsek. Bethesda, MD: ITLC, 2011. Web. *

Journal Editor

Jacobs, Stephen, ed. Journal of Game Design and Development Education. Rochester, NY: RIT Scholarly Press, 2011. Print. *

Invited Keynote/Presentation

Jacobs, Stephen. "Games Education in the USA and @ RIT." Gameslab Opening Ceremonies. University of Paderborn. University of Paderborn, Paderborn, North Rhine-Westphalia, Germany. 4 Jul. 2011. Keynote Speech. ∆

Jacobs, Stephen. "Panel Presentation." Game Narrative Panel Session. Rensselaer Polytechnic Institute. Rensselaer Polytechnic Institute, Troy, NY. 18 Nov. 2011. Guest Lecture. ∆

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Elizabeth Lawley

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2011 Submissions

Published Conference Proceedings

Lawley, Elizabeth, Andrew Phelps, and Elouise Oyzon. "Just Press Play: Using Game Design and Narrative to Reshape the Undergraduate Student Experience." Proceedings of the Games, Learning, and Society. Madison, WI. June 2011. Ed. Steinkuehler, Constance. Madison, WI: GLS, 2011. Web. *

Invited Keynote/Presentation

Lawley, Elizabeth. "Civic Games." Panel on Civic Games. MIT. MIT Media Lab, Boston, MA. 30 Nov. 2011. Lecture. ∆

Lawley, Elizabeth. "The Great Gamification Debate." Internet Librarian. Information Today. Monterey Conference Center, Monterey, CA. 19 Oct. 2011. Keynote Speech. ∆

Lawley, Elizabeth. "Just Press Play: A Gaming Layer for Student Success." Games in Education. First Playable. SCCC, Schenectady, NY. 23 Aug. 2011. Conference Presentation. ∆

Lawley, Elizabeth. "Closing Remarks." Serious Gamification Symposium. The Wharton School, University of Pennsylvania. The Wharton School, Philadelphia, PA. 9 Aug. 2011. Conference Presentation. ∆

Lawley, Elizabeth. "Student Achievement System." Microsoft Research Talk. Microsoft Research. Seattle, WA. 25 Feb. 2011. Guest Lecture. ∆

Lawley, Elizabeth. "Just Press Play: A Gaming Layer for Student Success." Games, Learning & Society Brown Bag Series. GLS Group. University of Wisconsin, Madison, WI. 6 Dec. 2011. Lecture. £

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Andrew Phelps

Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2011 Submissions

Book Chapter

Egert, Christopher and Andrew Phelps. "Motivating Science Education through Games." Learning to Play. Ed. M. Khine. : Peter Lang, 2011. 129-151. Print. *

Egert, Christopher and Andrew Phelps. "Motivating Science Education through Games." Learning to Play: Exploring the Future of Education through Video Games. Ed. M. Khine. New York, New York: Peter Lang, 2011. 129-151. Print. £

Shows/Exhibits/Installations

RIT, New Media. Building the Workspaces of the Future - Today. By Adam Smith, Nancy Doubleday, and Andrew Phelps. 5 Oct. 2011. Adobe MAX 2011, Los Angeles. Exhibit. *

Invited Keynote/Presentation

Lawley, E. L. "Student Achievement System." Microsoft Research Lecture Series. Microsoft Research. Redmond, Washington. 5 Mar. 2011. Guest Lecture. ˜

Lawley, E. L. "Just Press Play: Using Game Design and Narrative to Reshape the Undergraduate Student Experience." Games+Learning+Society 7.0 Conference. GLS Group. The University of Wisconsin-Madison, Madison, WI. 5 Jun. 2011. Conference Presentation. *

Lawley, E. L. "Just Press Play." Games Learning + Society Lecture Series. GLS Group. University of Wisconsin, Madison, WI. 6 Dec. 2011. Guest Lecture. ∆

Phelps, A. "Gamification in Context." Serious Gamification Summit. Wharton School of Business. Wharton School of Business, Philidelphia, Pennsylvania. 5 Aug. 2011. Conference Presentation. ∆

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David Schwartz

Associate Professor
School of Interactive Games and Media
Golisano College of Computing and Information Sciences

2011 Submissions

Journal Paper

Schwartz, David I. "Teaching Students to Make Alternative Game Controllers." Journal of Game Design and Development Education. (2011): 18-24. Web. *

Book Chapter

Schwartz, David I. and Jessica Bayliss. "The Ethics of Reverse Engineering of Game Technology." Designing Games for Ethics: Models, Techniques and Frameworks. Ed. Karen Schrier. : IGI Global, 2011. 110-127. Print. «

Schwartz, David I. and Jessica Bayliss. "Unifying Instructional and Game Design." Handbook of Research on Improving Learning and Motivation through Educational Games. Ed. Patrick Felicia. Hershey, PA: IGI Global, 2011. 192-214. Print. «

Invited Keynote/Presentation

Schwartz, David I. "Breaking Into The Game Industry." Videogame Mania. The National Museum of Play. The National Museum of Play, Rochester, NY. 5 Nov. 2011. Lecture. ∆

Schwartz, David I. "Breaking Into The Game Industry." Rochester Sci-Fi/Anime Convention. Rochester Sci-Fi/Anime Convention. Rochester Sci-Fi/Anime Convention, Rochester, NY. 25 Sep. 2011. Guest Lecture. ∆

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