Film and Animation Master of Fine Arts Degree
Film and Animation
Master of Fine Arts Degree
- RIT /
- Rochester Institute of Technology /
- Academics /
- Film and Animation MFA
Graduates of RIT’s film and animation MFA work as artists, filmmakers, and storytellers at the world’s leading animation and live-action studios, including Disney Animation Studios, DreamWorks, and Nickelodeon.
#7
Among Schools Offering An Animation MFA
Overview for Film and Animation MFA
Study an option in animation (2D or stop-motion), 3D animation, production, or screenwriting
Access 2D, 3D, stop-motion animation, and virtual reality labs
Utilize multiple sound stages with post-production editing, sound mixing, and color correction suites.
24/7 Access to a dedicated graduate lab with industry-level software.
Gain career experience as a graduate assistant, faculty research assistant, and more.
The film and animation MFA is supported by highly specialized faculty from RIT's photography, imaging science, computer science, information technology, and design programs. This program is offered by the School of Film and Animation which houses state-of-the-art facilities, including full production facilities.
While achieving your master's in film and animation, you will join a collaborative environment with highly-trained faculty and state-of-the-art production facilities. The program is connected to MAGIC Spell Studios, which offers you industry and commercial experience as you pursue your degree.
RIT's Film and Animation Master’s Degree
The MFA in film and animation offers four options:
- Animation: Concentrate on both traditional or digital animation as well as stop-motion animation. Courses focus on teaching the fundamentals of animation, 2D mechanics, all aspects of pre-production, and stop-motion fabrication techniques.
- 3D Animation: Learn all aspects of the 3D animation pipeline. Courses focus on 3D animation, modeling, lighting, texturing, and rendering. You may also explore working in VR or with virtual production techniques.
- Production: Develop and refine your creative approach to fictional narrative, documentary, and experimental live-action filmmaking. Courses focus on directing, sound recording, screenwriting, cinematography, and editing.
- Screenwriting: Learn the craft of storytelling in relation to feature, short, and series-length screenplays. Courses focus on short-film production, history, theory, and writing techniques.
All four options require two years of course work and a third year focused on a thesis film or script. All students create and screen finished films in their first two years.
Electives: Elective courses are available in animation, film, video, multimedia, screenwriting, printmaking, painting, sculpture, communication design, museum studies, crafts, bookmaking, typography, color photography, new media, studio photography, advertising photography, perception, gaming, computer graphics, art history, and archival preservation and conservation. There are also opportunities for independent studies, internships, and concentrations.
Thesis: Specific instructions pertaining to the thesis are available in the “MFA Guide for Students and Faculty: Policy Regarding Student Work.” The School of Film and Animation reserves the right to retain copies of student-produced films to be used for educational purposes, to show to prospective students, and as examples of student productions.
Screenings: Screenings are required for all student-produced films and are coordinated through the professor or the thesis chair.
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30% Tuition Scholarship for NY Residents and Graduates
Now is the perfect time to earn your Master’s degree. If you’re a New York state resident with a bachelor’s degree or have/will graduate from a college or university in New York state, you are eligible to receive a 30% tuition scholarship.
Careers and Experiential Learning
Typical Job Titles
Character Animator | Director | Effects Animator |
Producer | 3D Modeler | Editor |
3D Technical Artist | Production Manager | Storyboard Artist |
Screenwriter | Character Designer | Sound Mixer or Editor |
Fabricator | Cinematographer |
Cooperative Education and Internships
What makes an RIT education exceptional? It’s the ability to complete relevant, hands-on career experience. At the graduate level, and paired with an advanced degree, cooperative education and internships give you the unparalleled credentials that truly set you apart. Learn more about graduate co-op and how it provides you with the career experience employers look for in their next top hires.
Co-ops and internships take your knowledge and turn it into know-how. Co-op in the College of Art and Design provides hands-on experience that enables you to apply your artistic capabilities in dynamic professional settings while you make valuable connections between classwork and real-world applications.
Cooperative education, internships, and other experiential learning opportunities are optional but strongly encouraged for graduate students in the MFA in film and animation.
Creative Industry Days
Connect with Design Industry Leaders
RIT’s Office of Career Services and Cooperative Education hosts Creative Industry Days, which connects students majoring in art, design, film and animation, photography, and select computing majors with companies, organizations, creative agencies, design firms, and more. Creative Industry Days are a series of events that allow you to network with company representatives and interview directly for open co-op and full-time employment positions.
Featured Work and Profiles
-
The Snowman
Diane Lee The snowman's head came out too small. Time to fix it.
Read More about The Snowman -
Emmy Award-nominated series
Amy Adrion, Meghdad Asadilari, Don Casper Assistant Professor Amy Adrion, with the help of RIT students, alumni and faculty, has directed and produced many episodes of Storyline Online. The series was nominated for a Children’s and Family...
Read More about Emmy Award-nominated series -
Launching an educational series
Chelsea DeMott Wildey Film and animation MFA student Chelsea DeMott Wildey led an animation team in the creation of the series ScienceLore through the MAGIC Maker Program.
Read More about Launching an educational series -
Student films a hit at festivals
2D-animated works by Diane Lee '24 are making waves on the film festival circuit around the world.
Read More about Student films a hit at festivals -
RIT, NTID team up to create pioneering film
Students Anna McClanahan (BFA) and Gabriel Ponte-Fleary (MFA) brought together the deaf/hard-of-hearing and hearing communities in creating their finalist film for a Coca-Cola-sponsored program.
Read More about RIT, NTID team up to create pioneering film -
Animation complex receives $4 million renovation
The 10,000-square-foot renovation and expansion includes state-of-the-art 2D, 3D and stop motion animation labs and classrooms, all equipped with the latest technology.
Read More about Animation complex receives $4 million renovation
Curriculum for 2024-2025 for Film and Animation MFA
Current Students: See Curriculum Requirements
Film and Animation (2D animation option), MFA degree, typical course sequence
Course | Sem. Cr. Hrs. | |
---|---|---|
First Year | ||
SOFA-603 | 2D Animation I: Fundamentals This course will introduce graduate students to the concepts and mechanics of movement for animation, focusing on, but not limited to, character based movement. Animation principles and theories on movement and acting will be introduced and applied using hand-drawn methods, which will serve as the foundation for their application in any desired medium. Various styles of animation timing will be examined and students will have the opportunity to develop their own sense of timing and movement. Multi-week exercises will be recorded using standard animation software, and will be reviewed, discussed and open to group critique. (This course is restricted to students in the FILMAN-MFA program.) Studio 6 (Fall). |
3 |
SOFA-605 | Basic Sound Recording This course will provide specialized knowledge and work in sound to prepare the student to be able to distinguish and evaluate proper sound techniques for film and animation productions. The course lays the foundation for professional work in the sound industry. Each student will record an audio and prepare a mixed soundtrack to professional quality standards. (This course is restricted to students in the FILMAN-MFA program.) Lecture 3 (Fall). |
3 |
SOFA-610 | Graduate Seminar A forum to establish among a diverse student group a common vocabulary for discussing film language and structure, collaborative relationships, and a sense of community, while exploring issues related to scene analysis, production practice and planning, story boarding, story telling, visual music, School of Film and Animation policies and professional business realities. (This course is restricted to students in the FILMAN-MFA program.) Lecture 2 (Fall). |
2 |
SOFA-611 | History and Aesthetics of Animation This course will explore the beginnings, the evolution, and the creative and practical history of the animated film. This will include prehistory of animation, early film and animation history development, major trends, artists, animation studios, theoretical distinctions, and international identities in animation. Issues of animation aesthetics will also be revealed through discussions, readings and reviews of exemplary films: emphasizing the unique characteristics of the animated art form and how those characteristics are used as a means of interpretation and expression. Both orthodox and unorthodox animation will be highlighted. Films will be screened at every lecture. (his course is restricted to Graduate College of Art and Design students.) Lec/Lab 5 (Spring). |
3 |
Choose one of the following: | 3 |
|
SOFA-615 | 3D Animation Fundamentals This course will provide a fundamental understanding of computer-generated three-dimensional imagery and world-building. Using top industry-standard software Autodesk Maya, students will explore the technology and processes of professional world-creation and animation. Students will experience the creation of completed digital animations and display skills in 3D modeling, animation, lighting and rendering. (This course is restricted to students in the FILMAN-MFA program.) Lab 3, Lecture 2 (Fall). |
|
SOFA-617 | Stop Motion Puppet Fundamentals This introductory course will give graduate students a basic and solid understanding of stop-motion animation. The class will cover aspects of stop-motion in its various forms but will mainly concentrate on stop-motion puppet / character animation. There will be demonstrations on model fabrication, animation techniques and camera / grip techniques. Topics, such as latex and silicon mold-making and intensive postproduction techniques will be introduced. (his course is restricted to Graduate College of Art and Design students.) Lab 3, Lecture 2 (Fall). |
|
SOFA-622 | 30 Second Film An introduction into the world of producing television commercials or other 30 second films. Major emphasis will be placed on learning to generate and intensify a personal statement through creative projects. Work is critiqued weekly by the instructor and class. Students execute the production of a completed 30 second film. (Prerequisites: SOFA-603 or SOFA-615 or SOFA-617 or equivalent course.) Lecture 3 (Spring). |
3 |
SOFA-627 | Pre-Production for Animators Using pre-production steps, students will produce short film ideas. The course will cover concept creation, treatments, scripts, storyboards, design, budgets and experimental film structures. Students will make weekly presentations and work will be critiqued. (This course is restricted to students in the FILMAN-MFA program.) Lecture 3 (Fall). |
3 |
Choose one of the following: | 3 |
|
SOFA-623 | Stop Motion Master Class This course will introduce SOFA students to advanced techniques of photographic single frame production. This course will concentrate on professional animation techniques used in studios. Fabrication techniques will also be introduced, including: sculpting, mold building, and basic prop making. Camera and lighting are explored along with rig removal and other post-production processes specific to stop-motion. The class will be divided into teams that will execute a final project complete with post and sound work. (Prerequisites: SOFA-617 or equivalent course and graduate student standing in FILMAN-MFA.) Lab 3, Lecture 2 (Spring). |
|
SOFA-748 | Concept and Character Design This course will introduce students to the basics of design as applied to characters and environments for animated productions. Line, color, texture, shape, form and story will be referenced when developing characters and environments. Projects will utilize drawing, digital painting, and live action. In this course, a variety of exercises will explore tone, mood, deep and shallow space, and natural and imagined spaces. Students will develop their own personal process of visual development through a variety of exercises, working toward a final finished project. (Prerequisites: SOFA-603 or equivalent course.) Lecture 2, Studio 3 (Spring). |
|
SOFA-630 | Animation Film Language This course will introduce the historical and contemporary discourse on the theory, aesthetics and characteristics of the animated film. Lectures, readings, writing assignments, classroom discussions, and film viewings will emphasize animation’s diverse history, theories, philosophical and practical aspects. Concepts of animation production and related classification and terminology will be presented. (This course is restricted to students in the FILMAN-MFA program.) Lecture 2, Seminar 1 (Fall). |
2 |
SOFA-676 | After Effects for Animators This is an intermediate animation course that will focus on After Effects. The course will cover: visual effects development, character animation, puppet-building, world-building, time management, and post-production cleanup. Students will learn and engage with design and style development in animation production. (Prerequisites: SOFA-603 or SOFA-615 or SOFA-617 or equivalent course.) Lab 3, Lecture 2 (Fall). |
3 |
Professional Elective |
3 | |
Second Year | ||
Choose one of the following: | 3 |
|
SOFA-604 | 2D Animation II: Mechanics This course will build on information gained from foundation animation courses. Multi-week assignments will allow students to fully grasp the production process involved in hand-drawn animation and develop an understanding of different parameters commonly found in animated films, including but not limited to character interaction, emotion and animal movement. Students will have the opportunity to explore various approaches to timing, movement, acting and characterization. Character design and solid drawing skills are highly recommended. (Prerequisites: SOFA-603 or equivalent course.) Lab 3, Lecture 1 (Spring). |
|
SOFA-652 | Alternative Frame by Frame This course will give all students a chance to explore three different approaches to stop-motion animation. The class will study and experiment with pixilation, time-lapse and relief animation with a “down-shooter.” These techniques will expand the student’s knowledge of traditional and experimental animation and present an alternative means of expression. The class will study existing work with these techniques, analyze and discuss them with the instructor and then produce several examples of their own after instruction for each approach. There will be a final project in the technique of the student’s choice. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lecture 3 (Fall). |
|
SOFA-618 | Business and Careers in Animation This class will be geared toward the small animation business owner, the studio employee, and the individual freelance animator. The course will discuss the setting up of a small business and all of its operations. The elements of discussion will teach students how to approach animation work in the industry from a small business perspective and from an individual approach. The class will discuss the creation of sample reels, websites, self-promotion, contracts, negotiation, pitching, fund-raising, research and interview techniques all related to the individual animator. Crowdfunding and grant writing will be discussed. There will be guest interviews from animation professionals. Discussions of ethics and individual responsibilities will be covered. (Prerequisites: SOFA-622 or equivalent course.) Lecture 3 (Spring). |
3 |
SOFA-625 | Animated Acting Principles This course will give students an opportunity to explore a visual language of acting and posing that will help their storytelling abilities. Acting, timing and pacing are critical elements to any successful character animated film. Identifying and building a library of expressions, poses, and movement for emotional and visual expression is the goal for each student. Students will study reference material from silent and animated films. Students will also create their own reference material through acting and filming. The visual references will be scrutinized on a frame-by-frame basis for a deeper understanding of this visual language. Students will produce animated studies related to the acting principles. (Prerequisites: SOFA-630 or equivalent course.) Lecture 3 (Spring). |
3 |
SOFA-717 | Animation Workshop This course is the student’s second experience producing a complete animated film individually or in collaboration with a classmate. In this workshop-style course, students will design and implement all phases of an animated film production and produce a short film with sound. Students will rely only on techniques learned in previous classes. The final film must be screened for the school community at the end of the course. (Prerequisites: SOFA-622 or equivalent course.) Lecture 4 (Fall). |
4 |
SOFA-780 | Thesis Preparation Seminar The focus of this course is to develop a written proposal for an MFA Film Thesis. The thesis will provide the backbone of a candidate's final film-making production leading to the completion of MFA creative work and the supporting written document. Students must identify a thesis chair and form a committee. The course will prepare students to present and defend their thesis before a faculty committee seeking approval of the proposal. (Prerequisite: SOFA-717 or SOFA-721 or equivalent course.) Seminar 2 (Spring). |
1 |
Open Electives |
6 | |
Professional Electives |
6 | |
Third Year | ||
SOFA-790 | Research and Thesis I This is the first of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester. (Prerequisites: SOFA-780 or equivalent course.) Thesis (Fall). |
4 |
SOFA-890 | Research and Thesis II This is the second of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester as well as present a final screening of their thesis. (Prerequisite: SOFA-790 or equivalent course.) Thesis 4 (Spring). |
4 |
Total Semester Credit Hours | 65 |
Professional Electives
Course | |
---|---|
SODA-604 | 2D Animation II: Mechanics |
SOFA-613 | Graduate Screenwriting This course focuses on the forms and techniques of writing for visual media, particularly the short film. Throughout the course, students develop resources for finding stories and concepts that can be turned into films. Students are responsible for writing a short script of their own choosing and for completing several brief written exercises in areas such as personal storytelling, character development, dialogue, and plot. Scripts written in this class can be used as the basis for films produced in other classes. Lecture 3 (Fall). |
SOFA-615 | 3D Animation Fundamentals This course will provide a fundamental understanding of computer-generated three-dimensional imagery and world-building. Using top industry-standard software Autodesk Maya, students will explore the technology and processes of professional world-creation and animation. Students will experience the creation of completed digital animations and display skills in 3D modeling, animation, lighting and rendering. (This course is restricted to students in the FILMAN-MFA program.) Lab 3, Lecture 2 (Fall). |
SOFA-616 | Virtual Production I Virtual Production I introduces the theory and practice in the evolving field of virtual cinematic and television production. Students are exposed to the techniques and workflows associated with virtual production and previsualization using current and future hardware and software, computer graphics, immersive technology, real-time rendering, game engines, and practical filmmaking. Technologies addressed include AR (augmented reality) and VR (virtual reality) for scouting, environment and asset creation, motion capture for previsualization and real-time production, virtual cinematography, lighting design, real-time visual effects (VFX), and set extension. Students will use project management techniques and work in teams to research and develop an array of pipeline and technology needs for the successful creation of creative narratives. By the completion of the course, students develop a working knowledge of engineering and design thinking and an immersion in the methods of teamwork in the disciplines which enable modern virtual production. (This course is restricted to students in the FILMAN-MFA program.) Lab 3, Lecture 2 (Fall). |
SOFA-617 | Stop Motion Puppet Fundamentals This introductory course will give graduate students a basic and solid understanding of stop-motion animation. The class will cover aspects of stop-motion in its various forms but will mainly concentrate on stop-motion puppet / character animation. There will be demonstrations on model fabrication, animation techniques and camera / grip techniques. Topics, such as latex and silicon mold-making and intensive postproduction techniques will be introduced. (his course is restricted to Graduate College of Art and Design students.) Lab 3, Lecture 2 (Fall). |
SOFA-619 | 2D Effects Animation This course will examine and record the natural world to help craft both naturalistic and supernatural 2D effects animation. Building on knowledge gained from foundation animation courses, the course content will cover physics, dynamics, and variation represented in elements such as water, fire, wind, and more. Analysis and adaptation of physics, filmic context, and visual aesthetics will be explored to develop proficiency in both conceptual and practical uses of 2D effects animation. (Prerequisites: SOFA-603 or equivalent course.) Lab 6 (Fall or Spring). |
SOFA-620 | 3D Modeling Mastery In this advanced three-dimensional modeling course, students will refine their knowledge and skills by creating objects and characters in 3D space. Students will build and create on their previous modeling knowledge and will be introduced to digital sculpting. Modeling concepts such as edge-loop placement for proper animation deformation will be emphasized. (Prerequisites: SOFA-615 or equivalent course.) Lab 3, Lecture 2 (Spring). |
SOFA-623 | Stop Motion Master Class This course will introduce SOFA students to advanced techniques of photographic single frame production. This course will concentrate on professional animation techniques used in studios. Fabrication techniques will also be introduced, including: sculpting, mold building, and basic prop making. Camera and lighting are explored along with rig removal and other post-production processes specific to stop-motion. The class will be divided into teams that will execute a final project complete with post and sound work. (Prerequisites: SOFA-617 or equivalent course and graduate student standing in FILMAN-MFA.) Lab 3, Lecture 2 (Spring). |
SOFA-629 | Experimental Animation This course explores the concept of animation as a fine art practice. Course content will cover various techniques and concepts within experimental animation. Lectures will be enriched through film screenings and in-depth class discussions and demonstrations. Students will explore adventurous techniques and mediums such as, but not limited to, direct-on-film processes, stop motion paint, phenakistoscopes, stratacuts, charcoal/chalk board palimpsests, maximum loop cycles, paper cut-out animation, and sound. At the completion of the course, students will have a thorough understanding of the scope of experimental animation techniques. (Prerequisites: SOFA-603 or SOFA-615 or SOFA-617 or equivalent course.) Lab 3, Lecture 1 (Fall or Spring). |
SOFA-634 | Virtual Production II Virtual Production II addresses advanced topics in the evolving field of virtual cinematic and television production and serves as a practical film workshop. Students will develop mastery of the techniques and workflows associated with virtual production and previsualization using current and future hardware and software, computer graphics, immersive technology, real-time rendering, game engines, and practical filmmaking. Students will use project management techniques and work in teams to produce short fiction projects using virtual production technologies. Students specializing in a cinematic craft or cinematic engineering will contribute their role-specific skills to the projects. Intensive pre-production protocol and documentation are followed. VFX, editing, and sound design will be completed through post-production workflows as well. Students will complete projects for screening at the end of the semester. (Prerequisites: SOFA-616 or equivalent course.) Lab 3, Lecture 2 (Spring). |
SOFA-637 | Radical Cinema Workshop Students will produce at least one completed artistic work that uses the moving image. This course demands the use of alternative expressions in concept, style, or technology, and students are encouraged to take risks, break "rules" and explore their own unique creative potential. Students may work in a variety of media, depending on their proficiencies and their vision of the project. Students will complete projects for screening at the end of the semester. (Prerequisites: SOFA-621 or SOFA-622 or equivalent course.) Lecture 4 (Fall). |
SOFA-638 | Complete 3D Character Creation This course will explore the process of character creation, specifically character rigging for digital animation. Students will learn to build a working rig by applying their research into body mechanics, character deformation, and dynamic restructuring. Students will combine their understanding of aesthetic character creation with the study of 3D technology. Students will be exposed to automation through code-building and expressions. This course has an additional research component. (Prerequisite: SOFA-695 or equivalent course.) Lab 3, Lecture 2 (Fall). |
SOFA-652 | Alternative Frame by Frame This course will give all students a chance to explore three different approaches to stop-motion animation. The class will study and experiment with pixilation, time-lapse and relief animation with a “down-shooter.” These techniques will expand the student’s knowledge of traditional and experimental animation and present an alternative means of expression. The class will study existing work with these techniques, analyze and discuss them with the instructor and then produce several examples of their own after instruction for each approach. There will be a final project in the technique of the student’s choice. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lecture 3 (Fall). |
SOFA-681 | Particle Effects and Dynamics This course is an introduction to the creation of three-dimensional generated visual effects designed to enhance film and animation productions. This includes everything from generated particle simulation to dynamic simulations of fluid, rigid bodies, and cloth. Students will work across multiple applications and learn to successfully integrate various elements into cohesive scenes. (Prerequisites: SOFA-615 or equivalent course.) Lec/Lab 5 (Fall or Spring). |
SOFA-684 | Animation Gesture This course focuses on the mechanics of motion as applied to animated characters, both human and non-human. Working directly from a live model, costumed and nude, and employing visualization techniques, students will apply figure-drawing skills along with gesture drawing, focusing on the correct representation of weight, energy and force in sequential poses. Specific attention is paid to improving drawing skills in order to create stronger storytelling poses for animated properties. A variety of drawn animation examples will be screened in class. (This course is restricted to students in the FILMAN-MFA program.) Studio 6 (Spring). |
SOFA-748 | Concept and Character Design This course will introduce students to the basics of design as applied to characters and environments for animated productions. Line, color, texture, shape, form and story will be referenced when developing characters and environments. Projects will utilize drawing, digital painting, and live action. In this course, a variety of exercises will explore tone, mood, deep and shallow space, and natural and imagined spaces. Students will develop their own personal process of visual development through a variety of exercises, working toward a final finished project. (Prerequisites: SOFA-603 or equivalent course.) Lecture 2, Studio 3 (Spring). |
Film and Animation (3D animation option), MFA degree, typical course sequence
Course | Sem. Cr. Hrs. | |
---|---|---|
First Year | ||
SOFA-605 | Basic Sound Recording This course will provide specialized knowledge and work in sound to prepare the student to be able to distinguish and evaluate proper sound techniques for film and animation productions. The course lays the foundation for professional work in the sound industry. Each student will record an audio and prepare a mixed soundtrack to professional quality standards. (This course is restricted to students in the FILMAN-MFA program.) Lecture 3 (Fall). |
3 |
SOFA-610 | Graduate Seminar A forum to establish among a diverse student group a common vocabulary for discussing film language and structure, collaborative relationships, and a sense of community, while exploring issues related to scene analysis, production practice and planning, story boarding, story telling, visual music, School of Film and Animation policies and professional business realities. (This course is restricted to students in the FILMAN-MFA program.) Lecture 2 (Fall). |
2 |
SOFA-611 | History and Aesthetics of Animation This course will explore the beginnings, the evolution, and the creative and practical history of the animated film. This will include prehistory of animation, early film and animation history development, major trends, artists, animation studios, theoretical distinctions, and international identities in animation. Issues of animation aesthetics will also be revealed through discussions, readings and reviews of exemplary films: emphasizing the unique characteristics of the animated art form and how those characteristics are used as a means of interpretation and expression. Both orthodox and unorthodox animation will be highlighted. Films will be screened at every lecture. (his course is restricted to Graduate College of Art and Design students.) Lec/Lab 5 (Spring). |
3 |
Choose one of the following: | 3 |
|
SOFA-603 | 2D Animation I: Fundamentals This course will introduce graduate students to the concepts and mechanics of movement for animation, focusing on, but not limited to, character based movement. Animation principles and theories on movement and acting will be introduced and applied using hand-drawn methods, which will serve as the foundation for their application in any desired medium. Various styles of animation timing will be examined and students will have the opportunity to develop their own sense of timing and movement. Multi-week exercises will be recorded using standard animation software, and will be reviewed, discussed and open to group critique. (This course is restricted to students in the FILMAN-MFA program.) Studio 6 (Fall). |
|
SOFA-617 | Stop Motion Puppet Fundamentals This introductory course will give graduate students a basic and solid understanding of stop-motion animation. The class will cover aspects of stop-motion in its various forms but will mainly concentrate on stop-motion puppet / character animation. There will be demonstrations on model fabrication, animation techniques and camera / grip techniques. Topics, such as latex and silicon mold-making and intensive postproduction techniques will be introduced. (his course is restricted to Graduate College of Art and Design students.) Lab 3, Lecture 2 (Fall). |
|
SOFA-615 | 3D Animation Fundamentals This course will provide a fundamental understanding of computer-generated three-dimensional imagery and world-building. Using top industry-standard software Autodesk Maya, students will explore the technology and processes of professional world-creation and animation. Students will experience the creation of completed digital animations and display skills in 3D modeling, animation, lighting and rendering. (This course is restricted to students in the FILMAN-MFA program.) Lab 3, Lecture 2 (Fall). |
3 |
SOFA-622 | 30 Second Film An introduction into the world of producing television commercials or other 30 second films. Major emphasis will be placed on learning to generate and intensify a personal statement through creative projects. Work is critiqued weekly by the instructor and class. Students execute the production of a completed 30 second film. (Prerequisites: SOFA-603 or SOFA-615 or SOFA-617 or equivalent course.) Lecture 3 (Spring). |
3 |
SOFA-627 | Pre-Production for Animators Using pre-production steps, students will produce short film ideas. The course will cover concept creation, treatments, scripts, storyboards, design, budgets and experimental film structures. Students will make weekly presentations and work will be critiqued. (This course is restricted to students in the FILMAN-MFA program.) Lecture 3 (Fall). |
3 |
SOFA-630 | Animation Film Language This course will introduce the historical and contemporary discourse on the theory, aesthetics and characteristics of the animated film. Lectures, readings, writing assignments, classroom discussions, and film viewings will emphasize animation’s diverse history, theories, philosophical and practical aspects. Concepts of animation production and related classification and terminology will be presented. (This course is restricted to students in the FILMAN-MFA program.) Lecture 2, Seminar 1 (Fall). |
2 |
SOFA-676 | After Effects for Animators This is an intermediate animation course that will focus on After Effects. The course will cover: visual effects development, character animation, puppet-building, world-building, time management, and post-production cleanup. Students will learn and engage with design and style development in animation production. (Prerequisites: SOFA-603 or SOFA-615 or SOFA-617 or equivalent course.) Lab 3, Lecture 2 (Fall). |
3 |
SOFA-695 | Advanced 3D Animation This course will explore advanced character animation utilizing performance, emotion, and speech. Course content will include facial expressions and scenes with multiple characters interacting. Professional animation software will be used. By the end of the course, students will be able to create advanced biped character animation with dialogue and emotion. (Prerequisites: SOFA-615 or equivalent course.) Lab 3, Lecture 2 (Spring). |
3 |
Professional Elective |
3 | |
Second Year | ||
SOFA-618 | Business and Careers in Animation This class will be geared toward the small animation business owner, the studio employee, and the individual freelance animator. The course will discuss the setting up of a small business and all of its operations. The elements of discussion will teach students how to approach animation work in the industry from a small business perspective and from an individual approach. The class will discuss the creation of sample reels, websites, self-promotion, contracts, negotiation, pitching, fund-raising, research and interview techniques all related to the individual animator. Crowdfunding and grant writing will be discussed. There will be guest interviews from animation professionals. Discussions of ethics and individual responsibilities will be covered. (Prerequisites: SOFA-622 or equivalent course.) Lecture 3 (Spring). |
3 |
SOFA-625 | Animated Acting Principles This course will give students an opportunity to explore a visual language of acting and posing that will help their storytelling abilities. Acting, timing and pacing are critical elements to any successful character animated film. Identifying and building a library of expressions, poses, and movement for emotional and visual expression is the goal for each student. Students will study reference material from silent and animated films. Students will also create their own reference material through acting and filming. The visual references will be scrutinized on a frame-by-frame basis for a deeper understanding of this visual language. Students will produce animated studies related to the acting principles. (Prerequisites: SOFA-630 or equivalent course.) Lecture 3 (Spring). |
3 |
Choose one of the following: | 3 |
|
SOFA-652 | Alternative Frame by Frame This course will give all students a chance to explore three different approaches to stop-motion animation. The class will study and experiment with pixilation, time-lapse and relief animation with a “down-shooter.” These techniques will expand the student’s knowledge of traditional and experimental animation and present an alternative means of expression. The class will study existing work with these techniques, analyze and discuss them with the instructor and then produce several examples of their own after instruction for each approach. There will be a final project in the technique of the student’s choice. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lecture 3 (Fall). |
|
SOFA-675 | 3D Lighting and Texturing This course will offer an intensive look at lighting for three-dimensional animation pipelines. The focus of the course will be: surfacing, set-dressing, production design, and economical rendering techniques. Students will learn to observe, plan, replicate real-world environments, and apply to artistic interpretations of style and design. The course will also provide a balance between artistic needs and technical limitations in order to prepare a scene for post-production practices. This course has an additional research component. (Prerequisites: SOFA-615 or equivalent course.) Lab 3, Lecture 2 (Spring). |
|
SOFA-717 | Animation Workshop This course is the student’s second experience producing a complete animated film individually or in collaboration with a classmate. In this workshop-style course, students will design and implement all phases of an animated film production and produce a short film with sound. Students will rely only on techniques learned in previous classes. The final film must be screened for the school community at the end of the course. (Prerequisites: SOFA-622 or equivalent course.) Lecture 4 (Fall). |
4 |
SOFA-780 | Thesis Preparation Seminar The focus of this course is to develop a written proposal for an MFA Film Thesis. The thesis will provide the backbone of a candidate's final film-making production leading to the completion of MFA creative work and the supporting written document. Students must identify a thesis chair and form a committee. The course will prepare students to present and defend their thesis before a faculty committee seeking approval of the proposal. (Prerequisite: SOFA-717 or SOFA-721 or equivalent course.) Seminar 2 (Spring). |
1 |
Professional Electives |
6 | |
Open Electives |
6 | |
Third Year | ||
SOFA-790 | Research and Thesis I This is the first of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester. (Prerequisites: SOFA-780 or equivalent course.) Thesis (Fall). |
4 |
SOFA-890 | Research and Thesis II This is the second of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester as well as present a final screening of their thesis. (Prerequisite: SOFA-790 or equivalent course.) Thesis 4 (Spring). |
4 |
Total Semester Credit Hours | 65 |
Professional Electives
Course | |
---|---|
SOFA-603 | 2D Animation I: Fundamentals This course will introduce graduate students to the concepts and mechanics of movement for animation, focusing on, but not limited to, character based movement. Animation principles and theories on movement and acting will be introduced and applied using hand-drawn methods, which will serve as the foundation for their application in any desired medium. Various styles of animation timing will be examined and students will have the opportunity to develop their own sense of timing and movement. Multi-week exercises will be recorded using standard animation software, and will be reviewed, discussed and open to group critique. (This course is restricted to students in the FILMAN-MFA program.) Studio 6 (Fall). |
SOFA-609 | 3D Animation III Over the semester, students will produce a series of short three-dimensional computer animations using pre-rigged characters. In this course, students will examine facial expressions and learn how to create emotion. Students will be presented with techniques to examine character and animal movement and apply them to the rigs. Students will be exposed to realistic and exaggerated movements. (Prerequisite: SOFA-695 or equivalent course.) Lab 3, Lecture 2 (Fall or Spring). |
SOFA-613 | Graduate Screenwriting This course focuses on the forms and techniques of writing for visual media, particularly the short film. Throughout the course, students develop resources for finding stories and concepts that can be turned into films. Students are responsible for writing a short script of their own choosing and for completing several brief written exercises in areas such as personal storytelling, character development, dialogue, and plot. Scripts written in this class can be used as the basis for films produced in other classes. Lecture 3 (Fall). |
SOFA-616 | Virtual Production I Virtual Production I introduces the theory and practice in the evolving field of virtual cinematic and television production. Students are exposed to the techniques and workflows associated with virtual production and previsualization using current and future hardware and software, computer graphics, immersive technology, real-time rendering, game engines, and practical filmmaking. Technologies addressed include AR (augmented reality) and VR (virtual reality) for scouting, environment and asset creation, motion capture for previsualization and real-time production, virtual cinematography, lighting design, real-time visual effects (VFX), and set extension. Students will use project management techniques and work in teams to research and develop an array of pipeline and technology needs for the successful creation of creative narratives. By the completion of the course, students develop a working knowledge of engineering and design thinking and an immersion in the methods of teamwork in the disciplines which enable modern virtual production. (This course is restricted to students in the FILMAN-MFA program.) Lab 3, Lecture 2 (Fall). |
SOFA-617 | Stop Motion Puppet Fundamentals This introductory course will give graduate students a basic and solid understanding of stop-motion animation. The class will cover aspects of stop-motion in its various forms but will mainly concentrate on stop-motion puppet / character animation. There will be demonstrations on model fabrication, animation techniques and camera / grip techniques. Topics, such as latex and silicon mold-making and intensive postproduction techniques will be introduced. (his course is restricted to Graduate College of Art and Design students.) Lab 3, Lecture 2 (Fall). |
SOFA-619 | 2D Effects Animation This course will examine and record the natural world to help craft both naturalistic and supernatural 2D effects animation. Building on knowledge gained from foundation animation courses, the course content will cover physics, dynamics, and variation represented in elements such as water, fire, wind, and more. Analysis and adaptation of physics, filmic context, and visual aesthetics will be explored to develop proficiency in both conceptual and practical uses of 2D effects animation. (Prerequisites: SOFA-603 or equivalent course.) Lab 6 (Fall or Spring). |
SOFA-620 | 3D Modeling Mastery In this advanced three-dimensional modeling course, students will refine their knowledge and skills by creating objects and characters in 3D space. Students will build and create on their previous modeling knowledge and will be introduced to digital sculpting. Modeling concepts such as edge-loop placement for proper animation deformation will be emphasized. (Prerequisites: SOFA-615 or equivalent course.) Lab 3, Lecture 2 (Spring). |
SOFA-629 | Experimental Animation This course explores the concept of animation as a fine art practice. Course content will cover various techniques and concepts within experimental animation. Lectures will be enriched through film screenings and in-depth class discussions and demonstrations. Students will explore adventurous techniques and mediums such as, but not limited to, direct-on-film processes, stop motion paint, phenakistoscopes, stratacuts, charcoal/chalk board palimpsests, maximum loop cycles, paper cut-out animation, and sound. At the completion of the course, students will have a thorough understanding of the scope of experimental animation techniques. (Prerequisites: SOFA-603 or SOFA-615 or SOFA-617 or equivalent course.) Lab 3, Lecture 1 (Fall or Spring). |
SOFA-634 | Virtual Production II Virtual Production II addresses advanced topics in the evolving field of virtual cinematic and television production and serves as a practical film workshop. Students will develop mastery of the techniques and workflows associated with virtual production and previsualization using current and future hardware and software, computer graphics, immersive technology, real-time rendering, game engines, and practical filmmaking. Students will use project management techniques and work in teams to produce short fiction projects using virtual production technologies. Students specializing in a cinematic craft or cinematic engineering will contribute their role-specific skills to the projects. Intensive pre-production protocol and documentation are followed. VFX, editing, and sound design will be completed through post-production workflows as well. Students will complete projects for screening at the end of the semester. (Prerequisites: SOFA-616 or equivalent course.) Lab 3, Lecture 2 (Spring). |
SOFA-637 | Radical Cinema Workshop Students will produce at least one completed artistic work that uses the moving image. This course demands the use of alternative expressions in concept, style, or technology, and students are encouraged to take risks, break "rules" and explore their own unique creative potential. Students may work in a variety of media, depending on their proficiencies and their vision of the project. Students will complete projects for screening at the end of the semester. (Prerequisites: SOFA-621 or SOFA-622 or equivalent course.) Lecture 4 (Fall). |
SOFA-638 | Complete 3D Character Creation This course will explore the process of character creation, specifically character rigging for digital animation. Students will learn to build a working rig by applying their research into body mechanics, character deformation, and dynamic restructuring. Students will combine their understanding of aesthetic character creation with the study of 3D technology. Students will be exposed to automation through code-building and expressions. This course has an additional research component. (Prerequisite: SOFA-695 or equivalent course.) Lab 3, Lecture 2 (Fall). |
SOFA-652 | Alternative Frame by Frame This course will give all students a chance to explore three different approaches to stop-motion animation. The class will study and experiment with pixilation, time-lapse and relief animation with a “down-shooter.” These techniques will expand the student’s knowledge of traditional and experimental animation and present an alternative means of expression. The class will study existing work with these techniques, analyze and discuss them with the instructor and then produce several examples of their own after instruction for each approach. There will be a final project in the technique of the student’s choice. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lecture 3 (Fall). |
SOFA-675 | 3D Lighting and Texturing This course will offer an intensive look at lighting for three-dimensional animation pipelines. The focus of the course will be: surfacing, set-dressing, production design, and economical rendering techniques. Students will learn to observe, plan, replicate real-world environments, and apply to artistic interpretations of style and design. The course will also provide a balance between artistic needs and technical limitations in order to prepare a scene for post-production practices. This course has an additional research component. (Prerequisites: SOFA-615 or equivalent course.) Lab 3, Lecture 2 (Spring). |
SOFA-681 | Particle Effects and Dynamics This course is an introduction to the creation of three-dimensional generated visual effects designed to enhance film and animation productions. This includes everything from generated particle simulation to dynamic simulations of fluid, rigid bodies, and cloth. Students will work across multiple applications and learn to successfully integrate various elements into cohesive scenes. (Prerequisites: SOFA-615 or equivalent course.) Lec/Lab 5 (Fall or Spring). |
SOFA-684 | Animation Gesture This course focuses on the mechanics of motion as applied to animated characters, both human and non-human. Working directly from a live model, costumed and nude, and employing visualization techniques, students will apply figure-drawing skills along with gesture drawing, focusing on the correct representation of weight, energy and force in sequential poses. Specific attention is paid to improving drawing skills in order to create stronger storytelling poses for animated properties. A variety of drawn animation examples will be screened in class. (This course is restricted to students in the FILMAN-MFA program.) Studio 6 (Spring). |
Film and Animation (production option), MFA degree, typical course sequence
Course | Sem. Cr. Hrs. | |
---|---|---|
First Year | ||
SOFA-602 | Production Processes This course is an introduction to various aspects of professional film/video narrative production. Course content focuses on collaborative production techniques with various student levels to reinforce team building needed to produce a film. At the completion of this course, students create short projects while learning basic shooting and crewing procedures, studio protocol, equipment handling and maintenance, and basic sync editing. (This course is restricted to students in the FILMAN-MFA program.) Lecture 2, Studio 10 (Fall). |
6 |
SOFA-605 | Basic Sound Recording This course will provide specialized knowledge and work in sound to prepare the student to be able to distinguish and evaluate proper sound techniques for film and animation productions. The course lays the foundation for professional work in the sound industry. Each student will record an audio and prepare a mixed soundtrack to professional quality standards. (This course is restricted to students in the FILMAN-MFA program.) Lecture 3 (Fall). |
3 |
SOFA-606 | Graduate Directing An introduction to the arts of directing and acting with an emphasis on script analysis, performance, and blocking. Students direct and act in scenes from professional productions. Scenes are rehearsed outside of class, and then staged and critiqued in class. Lecture 3 (Fall). |
3 |
SOFA-610 | Graduate Seminar A forum to establish among a diverse student group a common vocabulary for discussing film language and structure, collaborative relationships, and a sense of community, while exploring issues related to scene analysis, production practice and planning, story boarding, story telling, visual music, School of Film and Animation policies and professional business realities. (This course is restricted to students in the FILMAN-MFA program.) Lecture 2 (Fall). |
2 |
SOFA-613 | Graduate Screenwriting This course focuses on the forms and techniques of writing for visual media, particularly the short film. Throughout the course, students develop resources for finding stories and concepts that can be turned into films. Students are responsible for writing a short script of their own choosing and for completing several brief written exercises in areas such as personal storytelling, character development, dialogue, and plot. Scripts written in this class can be used as the basis for films produced in other classes. Lecture 3 (Fall). |
3 |
SOFA-621 | Spring Film In this course students will complete their first full semester production. Students must decide on a concept, develop a treatment, write a script or research a non-fiction subject. Student will produce a film complete with mixed track and finished titles and credits. (Prerequisites: SOFA-602 or equivalent course.) Lecture 3 (Spring). |
3 |
SOFA-626 | Writing the Short This course will explore the short screenplay as its own genre and as a stepping-stone to writing longer forms. Students will improve their ability to develop goals and obstacles and, thereby, create a complete narrative journey. Students will write approximately a 15 minute film or animation scripts. Film scripts will be used in production courses. (Prerequisite: SOFA-613 or equivalent course.) Lecture 3 (Spring). |
3 |
Professional Elective |
3 | |
History and Aesthetics Elective |
3 | |
Second Year | ||
SOFA-614 | Business and Careers in Film An introduction to all aspects of the business side of professional film/video narrative and commercial production. Students develop a business plan to create their own production company while learning alternative careers in film, basic financial and legal protocol, and mental preparation needed to enter the film business market. (Prerequisites: SOFA-621 or equivalent course.) Lecture 3 (Fall, Spring). |
3 |
SOFA-678 | Cinematography and Lighting I This advanced level course will enable students to develop an appreciation for the multi-dimensional nature of the craft of cinematography and provide them with theoretical, technical and practical knowledge. Students will explore visual aesthetics and engage in conceptual and critical thinking. They will also learn about industry standards, best practices, and workflows and channel their learning into class projects. (Prerequisites: SOFA-602 or equivalent course.) Lecture 4 (Fall or Spring). |
3 |
SOFA-721 | Fall Film This course allows 2nd year graduate student in production or screenwriting an opportunity to complete their second major production in the program. They must decide on a concept, develop a treatment, write a script or research a non-fiction subject and produce the film complete with mixed track and finished titles and credits. (Prerequisites: SOFA-602 or equivalent course.) Lecture 3 (Fall). |
3 |
SOFA-733 | Hybrid Forms: Theory and Practice This graduate seminar explores storytelling across a multitude of hybrid forms. It examines an array of fictional and non-fictional strategies as fluid and organic form-content relationships that constitute the shared language between Cinema and New Forms. The creation of a hybrid character in this class is complemented by experimentation in the ways in which we experience characters and stories in contemporary times.
Students develop a final semester project, two position papers and an artist statement. The course encourages the use of new media technologies including archival material, prosumer cameras and software. Lecture 4 (Spring). |
3 |
SOFA-780 | Thesis Preparation Seminar The focus of this course is to develop a written proposal for an MFA Film Thesis. The thesis will provide the backbone of a candidate's final film-making production leading to the completion of MFA creative work and the supporting written document. Students must identify a thesis chair and form a committee. The course will prepare students to present and defend their thesis before a faculty committee seeking approval of the proposal. (Prerequisite: SOFA-717 or SOFA-721 or equivalent course.) Seminar 2 (Spring). |
1 |
History and Aesthetics Elective |
3 | |
Professional Electives |
6 | |
Open Electives |
6 | |
Third Year | ||
SOFA-790 | Research and Thesis I This is the first of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester. (Prerequisites: SOFA-780 or equivalent course.) Thesis (Fall). |
4 |
SOFA-890 | Research and Thesis II This is the second of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester as well as present a final screening of their thesis. (Prerequisite: SOFA-790 or equivalent course.) Thesis 4 (Spring). |
4 |
Total Semester Credit Hours | 65 |
History and Aesthetics Electives
Course | |
---|---|
ARTH-600+ | Any ARTH-600 level course or above This course explores the history of contemporary art and visual culture from postmodernism to the present. We will focus on major artistic movements such as Pop Art, Minimalism, Conceptualism, Performance Art, and Relational Aesthetics. Along with and inseparable from aesthetics and media, we will chart the ways in which class, gender, race, and sexual inequality have figured into the major aesthetic movements of our time. By reading theory and criticism, discussing artworks across media forms, and researching artistic movements in context, students will examine art since the 1960s and its connections to cultural history. Graduate students will complete a research project and class presentation in addition to the writing assignments and discussion expected in the undergraduate section. Lecture 3 (Spring). |
PHGR-701 | Histories and Aesthetics of Photography I This course, the first in a two-semester sequence, will present an overview of the multiple and intersecting aesthetics, applications, perceptions, and philosophies of photography. Readings and discussions will examine the emergence and establishment of fine art photography, documentary and photojournalism, photography in the sciences, commercial and pop-cultural photographic applications, photography in the political arena, and photography as a mode of social interaction and identity formation. The class will also study the evolving technical history of photographic processes and the proliferation of critical theoretical perspectives on the medium during its first 100 years. (This course is restricted to CAD degree-seeking graduate students.) Lecture 3 (Fall). |
PHGR-702 | Histories and Aesthetics of Photography II This course, the second in the two-semester sequence, will offer an in-depth study of key historical, critical, and theoretical issues in photographic visual culture in the modern, postmodern, and contemporary periods. The course will explore aesthetic trajectories in modern and contemporary photography from the emergence of the modernist Avant Garde at the beginning of the 20th century to such contemporary phenomena as the deadpan aesthetic, performance documentation, fictive photography, and photographic appropriation. This course will also examine the evolving language of commercial photography, stylistic and ethical approaches to photojournalism, photography and the politics of the museum, vernacular photographies, and the presence of digital technologies and social media networks in the contemporary global media age. (This course is restricted to CAD degree-seeking graduate students.) Lecture 3 (Spring). |
SOFA-642 | History and Aesthetics: Animation Stories This course will provide an in-depth study of an animation artist, animated genre, or other specific topic that has had a major impact on the animated film art form. Films will be viewed and discussed in the context of the specific time and places in which they were made. Emphasis will also be place on determining the unique characteristics of the animation medium and how those characteristics are used as a means of interpretation and expression. (his course is restricted to Graduate College of Art and Design students.) Lec/Lab 4 (Fall). |
SOFA-660 | Documentary Film History This course will examine the development of documentary film from 1920 to the present. Key activities will explore: documentary filmmaking, including the Grierson social documentary, the Flaherty romantic tradition, cinema verite, propaganda films, first person narratives, and experimental documentary. Through film viewings, class discussions, and assigned readings, the student will critically examine how documentary film is constructed in relationship to the film’s content and meaning. (his course is restricted to Graduate College of Art and Design students.) Lec/Lab 5 (Spring). |
SOFA-661 | New Documentary Issues This course will examine the current trends in documentary film during the last decade. Students will view 1-2 documentary films each week. Students will examine each film critically; analyzing the film’s theme, structure, style, relationship to reality, and effectiveness. In addition, students will examine how current filmmakers interpret and build upon the basic ideas and discourse that have defined documentary filmmaking since its beginnings. Graduate students will be required to do additional research on various topics and write extended papers. (This course is available to RIT degree-seeking graduate students.) Lec/Lab 4 (Fall). |
SOFA-662 | Film History This course examines selected, varying film topics in a wider socio-historical context. Seminar themes change each year and may include topics such as post-war German film, films of the Holocaust, Japanese film, Surrealist and Magic Realist film, Soviet film, Native Americans on film, etc. Students are expected to participate actively in the course discussions. (This course is restricted to CAD Graduate students.) Lec/Lab 5 (Fall, Spring). |
SOFA-691 | Film Sound Theory Music This course is one of three in the study of film sound theory. Through readings, focused group discussion, and the viewing of/listening to select films, the course promotes critical analysis of the varied and profound uses of music in sound design. Addressed is the history of music from the silent era to the modern score. The concepts studied include the modal changes in point-of-audition, and positioning across diegeses. Newer topics including audio-visualization and ventriloquism theory are also addressed. (This course is restricted to students in the FILMAN-MFA program.) Lec/Lab 6 (Fall, Spring, Summer). |
SOFA-692 | Film Sound Theory: Effects This course is one of three in the study of film sound theory. Through readings, focused group discussion, viewing of and listening to select films, the course promotes critical analysis of the varied and profound uses of effects in sound design. Addressed is the history of effects from the early sound era to the modern design. The concepts studied include the modal changes in point-of-audition, and positioning across diegeses. Other topics include complementarity and the acousmatic. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lecture 3, Seminar 3 (Fa/sp/su). |
SOFA-693 | Film Sound Theory:Voice Through readings, focused group discussion, and the viewing/listening of select films, the course promotes critical analysis of the varied and profound uses of voice in sound design. The history of voice from the silent era to the modern sound design will be addressed. The concepts studied include the modal changes in point-of-audition, and positioning across diegeses. Other topics like vococentric mixing and separation; and dialogue theory, are also addressed. Each student gives a presentation on a chosen concept within film voice theory. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lab 3, Lecture 3 (Fall, Spring, Summer). |
Professional Electives
Course | |
---|---|
SOFA-607 | Advanced Directing Students will deepen their skills in analyzing scripts and directing actors while adding the breakdown of scenes into shots and the choreography of the camera with actors. Students will stage scenes from professional productions in class, and then shoot and edit them outside of class with a focus on creative rather than technical accomplishment. (Prerequisites: SOFA-606 or equivalent course.) Lecture 3 (Spring). |
SOFA-616 | Virtual Production I Virtual Production I introduces the theory and practice in the evolving field of virtual cinematic and television production. Students are exposed to the techniques and workflows associated with virtual production and previsualization using current and future hardware and software, computer graphics, immersive technology, real-time rendering, game engines, and practical filmmaking. Technologies addressed include AR (augmented reality) and VR (virtual reality) for scouting, environment and asset creation, motion capture for previsualization and real-time production, virtual cinematography, lighting design, real-time visual effects (VFX), and set extension. Students will use project management techniques and work in teams to research and develop an array of pipeline and technology needs for the successful creation of creative narratives. By the completion of the course, students develop a working knowledge of engineering and design thinking and an immersion in the methods of teamwork in the disciplines which enable modern virtual production. (This course is restricted to students in the FILMAN-MFA program.) Lab 3, Lecture 2 (Fall). |
SOFA-634 | Virtual Production II Virtual Production II addresses advanced topics in the evolving field of virtual cinematic and television production and serves as a practical film workshop. Students will develop mastery of the techniques and workflows associated with virtual production and previsualization using current and future hardware and software, computer graphics, immersive technology, real-time rendering, game engines, and practical filmmaking. Students will use project management techniques and work in teams to produce short fiction projects using virtual production technologies. Students specializing in a cinematic craft or cinematic engineering will contribute their role-specific skills to the projects. Intensive pre-production protocol and documentation are followed. VFX, editing, and sound design will be completed through post-production workflows as well. Students will complete projects for screening at the end of the semester. (Prerequisites: SOFA-616 or equivalent course.) Lab 3, Lecture 2 (Spring). |
SOFA-635 | Acting for Film A course in basic acting technique with an emphasis on the requirements of film production. Students are introduced to various approaches to acting through exercises and by performing in scenes from professional productions. Scenes are rehearsed outside of class, and then staged and critiqued during class time. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lecture 3 (Fall, Spring). |
SOFA-637 | Radical Cinema Workshop Students will produce at least one completed artistic work that uses the moving image. This course demands the use of alternative expressions in concept, style, or technology, and students are encouraged to take risks, break "rules" and explore their own unique creative potential. Students may work in a variety of media, depending on their proficiencies and their vision of the project. Students will complete projects for screening at the end of the semester. (Prerequisites: SOFA-621 or SOFA-622 or equivalent course.) Lecture 4 (Fall). |
SOFA-641 | Advanced Sound Recording This course continues the work from Basic Sound Recording to include audio synchronized or locked to picture and the use of Foley and ADR production techniques. Students will develop workflow approaches for complex multi-track mixing and signal manipulation. Each student will prepare a mixed track to professional quality standards and manages sound and video files between various hardware and software platforms. (Prerequisite: SOFA-605 or equivalent course.) Lecture 3 (Spring). |
SOFA-652 | Alternative Frame by Frame This course will give all students a chance to explore three different approaches to stop-motion animation. The class will study and experiment with pixilation, time-lapse and relief animation with a “down-shooter.” These techniques will expand the student’s knowledge of traditional and experimental animation and present an alternative means of expression. The class will study existing work with these techniques, analyze and discuss them with the instructor and then produce several examples of their own after instruction for each approach. There will be a final project in the technique of the student’s choice. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lecture 3 (Fall). |
SOFA-655 | Film Practice In this course students and faculty collaboratively produce a film project determined prior to the start of class. Students attend class and work on the production in specific job functions. This course can be taken twice with different topics. Topic is determined by the instructor. (Prerequisites: SOFA-621 or equivalent course.) Studio 4 (Fall or Spring). |
SOFA-657 | Digital Color Correction This course offers hands-on projects to develop the skills needed to understand and communicate the process of digital color correction and grading. Course content will cover technical workflow planning and calibration from simple primary color correction to advanced secondary and color separation methods. At the completion of this course, students will be able to use tone and color to augment theatrical storytelling and add a dimension of professional finish to their films. (This course is restricted to students in the FILMAN-MFA program.) Lab 3, Lecture 2 (Spring). |
SOFA-671 | Advanced Production Immersion This workshop provides students with the opportunity to learn more about a particular area of production such as editing, cinematography, lighting and sound. This course will be taught with an industry professional. This course can be taken multiple times but individual topics must be different. (Prerequisite: SOFA-602 or SOFA-628 or equivalent courses.) Lecture 3 (Fa/sp/su). |
SOFA-672 | Mixing and Sound Design This course will continues the work completed Advanced Sound Recording by mixing multi-track sessions with video to post-produce several different projects to professional standards. Students will learn how to listen and develop a trained ear while understanding proper equalization and use of effects and digital signal routing. Sessions can include documentaries, dialog and musical productions. Students will also create templates and develop editing/mixing techniques to balance creativity and time constraints of a typical project. (Prerequisite: SOFA-641 or equivalent course.) Lecture 3 (Spring). |
SOFA-678 | Cinematography and Lighting I This advanced level course will enable students to develop an appreciation for the multi-dimensional nature of the craft of cinematography and provide them with theoretical, technical and practical knowledge. Students will explore visual aesthetics and engage in conceptual and critical thinking. They will also learn about industry standards, best practices, and workflows and channel their learning into class projects. (Prerequisites: SOFA-602 or equivalent course.) Lecture 4 (Fall or Spring). |
SOFA-682 | Underwater Cinematography This course is designed to prepare students to professionally complete cinematography assignments in an underwater environment. To accomplish this, the student will complete basic scuba diving training and achieve scuba diving certification. The student will become familiar with underwater video camera housings and accessories and basic underwater shooting techniques. A facility fee covers all equipment, off campus facility use, texts and insurance.
**Fee: There is a lab fee required for this course** (Prerequisites: SOFA-602 or equivalent course.) Lab 3, Lecture 2 (Fall). |
SOFA-683 | Advanced Editing This course will focus on the professional workflow of editing digital film and video files to study the technical craft as well as the aesthetic choices that editors make. Students will practice the editing of all genres including short fiction, documentary, and experimental projects. Exploration of advanced software will facilitate editing short projects and tutorials. Areas of study include media management, color correction, visual and time-based effects, sound processing and track building, multi-camera usage, titling/graphics, and digital cinema proxy workflows. (Prerequisites: SOFA-602 or equivalent course.) Lec/Lab 5 (Fall or Spring). |
SOFA-689 | Cinematography and Lighting II This course will focus on enhancing aesthetic skills through advanced cinematography topics. Students will build on what they learned in Cinematography and Lighting I and continue their cinematography practice using the best available tools in the department. The ultimate goal of this course is to enable students to explore their own personal cinematography aesthetic and style. (Prerequisite: SOFA-678 or equivalent course.) Lec/Lab 4 (Fall or Spring). |
Film and Animation (screenwriting option), MFA degree, typical course sequence
Course | Sem. Cr. Hrs. | |
---|---|---|
First Year | ||
SOFA-602 | Production Processes This course is an introduction to various aspects of professional film/video narrative production. Course content focuses on collaborative production techniques with various student levels to reinforce team building needed to produce a film. At the completion of this course, students create short projects while learning basic shooting and crewing procedures, studio protocol, equipment handling and maintenance, and basic sync editing. (This course is restricted to students in the FILMAN-MFA program.) Lecture 2, Studio 10 (Fall). |
6 |
SOFA-605 | Basic Sound Recording This course will provide specialized knowledge and work in sound to prepare the student to be able to distinguish and evaluate proper sound techniques for film and animation productions. The course lays the foundation for professional work in the sound industry. Each student will record an audio and prepare a mixed soundtrack to professional quality standards. (This course is restricted to students in the FILMAN-MFA program.) Lecture 3 (Fall). |
3 |
SOFA-606 | Graduate Directing An introduction to the arts of directing and acting with an emphasis on script analysis, performance, and blocking. Students direct and act in scenes from professional productions. Scenes are rehearsed outside of class, and then staged and critiqued in class. Lecture 3 (Fall). |
3 |
SOFA-610 | Graduate Seminar A forum to establish among a diverse student group a common vocabulary for discussing film language and structure, collaborative relationships, and a sense of community, while exploring issues related to scene analysis, production practice and planning, story boarding, story telling, visual music, School of Film and Animation policies and professional business realities. (This course is restricted to students in the FILMAN-MFA program.) Lecture 2 (Fall). |
2 |
SOFA-613 | Graduate Screenwriting This course focuses on the forms and techniques of writing for visual media, particularly the short film. Throughout the course, students develop resources for finding stories and concepts that can be turned into films. Students are responsible for writing a short script of their own choosing and for completing several brief written exercises in areas such as personal storytelling, character development, dialogue, and plot. Scripts written in this class can be used as the basis for films produced in other classes. Lecture 3 (Fall). |
3 |
SOFA-621 | Spring Film In this course students will complete their first full semester production. Students must decide on a concept, develop a treatment, write a script or research a non-fiction subject. Student will produce a film complete with mixed track and finished titles and credits. (Prerequisites: SOFA-602 or equivalent course.) Lecture 3 (Spring). |
3 |
SOFA-626 | Writing the Short This course will explore the short screenplay as its own genre and as a stepping-stone to writing longer forms. Students will improve their ability to develop goals and obstacles and, thereby, create a complete narrative journey. Students will write approximately a 15 minute film or animation scripts. Film scripts will be used in production courses. (Prerequisite: SOFA-613 or equivalent course.) Lecture 3 (Spring). |
3 |
History and Aesthetics Elective |
3 | |
Professional Elective |
3 | |
Second Year | ||
SOFA-614 | Business and Careers in Film An introduction to all aspects of the business side of professional film/video narrative and commercial production. Students develop a business plan to create their own production company while learning alternative careers in film, basic financial and legal protocol, and mental preparation needed to enter the film business market. (Prerequisites: SOFA-621 or equivalent course.) Lecture 3 (Fall, Spring). |
3 |
SOFA-663 | Writing the Feature This is course is an exploration of the feature film form. Students propose ideas for a feature length film and in consultation with the instructor and other students, write a detailed step outline and a substantial portion of the first draft. (Prerequisite: SOFA-626 or equivalent course.) Lecture 3 (Fall). |
3 |
SOFA-664 | Writing the Series This course is an introduction to all forms of series writing for television and the Internet. Students will choose to write either a one-hour pilot for a dramatic series, or a half-hour pilot and an additional episode for a single-camera comedy series. All students will develop and write a series “bible,” a thorough description of all the characters and the world in which the series takes place as well as how the series may develop with future plotlines. (Prerequisite: SOFA-626 or equivalent course.) Lecture 3 (Spring). |
3 |
SOFA-721 | Fall Film This course allows 2nd year graduate student in production or screenwriting an opportunity to complete their second major production in the program. They must decide on a concept, develop a treatment, write a script or research a non-fiction subject and produce the film complete with mixed track and finished titles and credits. (Prerequisites: SOFA-602 or equivalent course.) Lecture 3 (Fall). |
3 |
SOFA-733 | Hybrid Forms: Theory and Practice This graduate seminar explores storytelling across a multitude of hybrid forms. It examines an array of fictional and non-fictional strategies as fluid and organic form-content relationships that constitute the shared language between Cinema and New Forms. The creation of a hybrid character in this class is complemented by experimentation in the ways in which we experience characters and stories in contemporary times.
Students develop a final semester project, two position papers and an artist statement. The course encourages the use of new media technologies including archival material, prosumer cameras and software. Lecture 4 (Spring). |
3 |
SOFA-780 | Thesis Preparation Seminar The focus of this course is to develop a written proposal for an MFA Film Thesis. The thesis will provide the backbone of a candidate's final film-making production leading to the completion of MFA creative work and the supporting written document. Students must identify a thesis chair and form a committee. The course will prepare students to present and defend their thesis before a faculty committee seeking approval of the proposal. (Prerequisite: SOFA-717 or SOFA-721 or equivalent course.) Seminar 2 (Spring). |
1 |
History and Aesthetics Electives |
6 | |
Open Electives |
6 | |
Third Year | ||
SOFA-790 | Research and Thesis I This is the first of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester. (Prerequisites: SOFA-780 or equivalent course.) Thesis (Fall). |
4 |
SOFA-890 | Research and Thesis II This is the second of two courses designed to advance a student towards completion of their thesis. Students will work independently on their approved plan of work for their thesis while meeting on a regular basis with their committee chair. They are required to meet at least twice with their full committee during the semester as well as present a final screening of their thesis. (Prerequisite: SOFA-790 or equivalent course.) Thesis 4 (Spring). |
4 |
Total Semester Credit Hours | 65 |
History and Aesthetics Electives
Course | |
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ARTH-600+ | Any ARTH-600 level course or above This course explores the history of contemporary art and visual culture from postmodernism to the present. We will focus on major artistic movements such as Pop Art, Minimalism, Conceptualism, Performance Art, and Relational Aesthetics. Along with and inseparable from aesthetics and media, we will chart the ways in which class, gender, race, and sexual inequality have figured into the major aesthetic movements of our time. By reading theory and criticism, discussing artworks across media forms, and researching artistic movements in context, students will examine art since the 1960s and its connections to cultural history. Graduate students will complete a research project and class presentation in addition to the writing assignments and discussion expected in the undergraduate section. Lecture 3 (Spring). |
PHGR-701 | Histories and Aesthetics of Photography I This course, the first in a two-semester sequence, will present an overview of the multiple and intersecting aesthetics, applications, perceptions, and philosophies of photography. Readings and discussions will examine the emergence and establishment of fine art photography, documentary and photojournalism, photography in the sciences, commercial and pop-cultural photographic applications, photography in the political arena, and photography as a mode of social interaction and identity formation. The class will also study the evolving technical history of photographic processes and the proliferation of critical theoretical perspectives on the medium during its first 100 years. (This course is restricted to CAD degree-seeking graduate students.) Lecture 3 (Fall). |
PHGR-702 | Histories and Aesthetics of Photography II This course, the second in the two-semester sequence, will offer an in-depth study of key historical, critical, and theoretical issues in photographic visual culture in the modern, postmodern, and contemporary periods. The course will explore aesthetic trajectories in modern and contemporary photography from the emergence of the modernist Avant Garde at the beginning of the 20th century to such contemporary phenomena as the deadpan aesthetic, performance documentation, fictive photography, and photographic appropriation. This course will also examine the evolving language of commercial photography, stylistic and ethical approaches to photojournalism, photography and the politics of the museum, vernacular photographies, and the presence of digital technologies and social media networks in the contemporary global media age. (This course is restricted to CAD degree-seeking graduate students.) Lecture 3 (Spring). |
SOFA-642 | History and Aesthetics: Animation Stories This course will provide an in-depth study of an animation artist, animated genre, or other specific topic that has had a major impact on the animated film art form. Films will be viewed and discussed in the context of the specific time and places in which they were made. Emphasis will also be place on determining the unique characteristics of the animation medium and how those characteristics are used as a means of interpretation and expression. (his course is restricted to Graduate College of Art and Design students.) Lec/Lab 4 (Fall). |
SOFA-660 | Documentary Film History This course will examine the development of documentary film from 1920 to the present. Key activities will explore: documentary filmmaking, including the Grierson social documentary, the Flaherty romantic tradition, cinema verite, propaganda films, first person narratives, and experimental documentary. Through film viewings, class discussions, and assigned readings, the student will critically examine how documentary film is constructed in relationship to the film’s content and meaning. (his course is restricted to Graduate College of Art and Design students.) Lec/Lab 5 (Spring). |
SOFA-661 | New Documentary Issues This course will examine the current trends in documentary film during the last decade. Students will view 1-2 documentary films each week. Students will examine each film critically; analyzing the film’s theme, structure, style, relationship to reality, and effectiveness. In addition, students will examine how current filmmakers interpret and build upon the basic ideas and discourse that have defined documentary filmmaking since its beginnings. Graduate students will be required to do additional research on various topics and write extended papers. (This course is available to RIT degree-seeking graduate students.) Lec/Lab 4 (Fall). |
SOFA-662 | Film History This course examines selected, varying film topics in a wider socio-historical context. Seminar themes change each year and may include topics such as post-war German film, films of the Holocaust, Japanese film, Surrealist and Magic Realist film, Soviet film, Native Americans on film, etc. Students are expected to participate actively in the course discussions. (This course is restricted to CAD Graduate students.) Lec/Lab 5 (Fall, Spring). |
SOFA-691 | Film Sound Theory Music This course is one of three in the study of film sound theory. Through readings, focused group discussion, and the viewing of/listening to select films, the course promotes critical analysis of the varied and profound uses of music in sound design. Addressed is the history of music from the silent era to the modern score. The concepts studied include the modal changes in point-of-audition, and positioning across diegeses. Newer topics including audio-visualization and ventriloquism theory are also addressed. (This course is restricted to students in the FILMAN-MFA program.) Lec/Lab 6 (Fall, Spring, Summer). |
SOFA-692 | Film Sound Theory: Effects This course is one of three in the study of film sound theory. Through readings, focused group discussion, viewing of and listening to select films, the course promotes critical analysis of the varied and profound uses of effects in sound design. Addressed is the history of effects from the early sound era to the modern design. The concepts studied include the modal changes in point-of-audition, and positioning across diegeses. Other topics include complementarity and the acousmatic. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lecture 3, Seminar 3 (Fa/sp/su). |
SOFA-693 | Film Sound Theory:Voice Through readings, focused group discussion, and the viewing/listening of select films, the course promotes critical analysis of the varied and profound uses of voice in sound design. The history of voice from the silent era to the modern sound design will be addressed. The concepts studied include the modal changes in point-of-audition, and positioning across diegeses. Other topics like vococentric mixing and separation; and dialogue theory, are also addressed. Each student gives a presentation on a chosen concept within film voice theory. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lab 3, Lecture 3 (Fall, Spring, Summer). |
Professional Electives
Course | |
---|---|
SOFA-607 | Advanced Directing Students will deepen their skills in analyzing scripts and directing actors while adding the breakdown of scenes into shots and the choreography of the camera with actors. Students will stage scenes from professional productions in class, and then shoot and edit them outside of class with a focus on creative rather than technical accomplishment. (Prerequisites: SOFA-606 or equivalent course.) Lecture 3 (Spring). |
SOFA-616 | Virtual Production I Virtual Production I introduces the theory and practice in the evolving field of virtual cinematic and television production. Students are exposed to the techniques and workflows associated with virtual production and previsualization using current and future hardware and software, computer graphics, immersive technology, real-time rendering, game engines, and practical filmmaking. Technologies addressed include AR (augmented reality) and VR (virtual reality) for scouting, environment and asset creation, motion capture for previsualization and real-time production, virtual cinematography, lighting design, real-time visual effects (VFX), and set extension. Students will use project management techniques and work in teams to research and develop an array of pipeline and technology needs for the successful creation of creative narratives. By the completion of the course, students develop a working knowledge of engineering and design thinking and an immersion in the methods of teamwork in the disciplines which enable modern virtual production. (This course is restricted to students in the FILMAN-MFA program.) Lab 3, Lecture 2 (Fall). |
SOFA-634 | Virtual Production II Virtual Production II addresses advanced topics in the evolving field of virtual cinematic and television production and serves as a practical film workshop. Students will develop mastery of the techniques and workflows associated with virtual production and previsualization using current and future hardware and software, computer graphics, immersive technology, real-time rendering, game engines, and practical filmmaking. Students will use project management techniques and work in teams to produce short fiction projects using virtual production technologies. Students specializing in a cinematic craft or cinematic engineering will contribute their role-specific skills to the projects. Intensive pre-production protocol and documentation are followed. VFX, editing, and sound design will be completed through post-production workflows as well. Students will complete projects for screening at the end of the semester. (Prerequisites: SOFA-616 or equivalent course.) Lab 3, Lecture 2 (Spring). |
SOFA-635 | Acting for Film A course in basic acting technique with an emphasis on the requirements of film production. Students are introduced to various approaches to acting through exercises and by performing in scenes from professional productions. Scenes are rehearsed outside of class, and then staged and critiqued during class time. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lecture 3 (Fall, Spring). |
SOFA-637 | Radical Cinema Workshop Students will produce at least one completed artistic work that uses the moving image. This course demands the use of alternative expressions in concept, style, or technology, and students are encouraged to take risks, break "rules" and explore their own unique creative potential. Students may work in a variety of media, depending on their proficiencies and their vision of the project. Students will complete projects for screening at the end of the semester. (Prerequisites: SOFA-621 or SOFA-622 or equivalent course.) Lecture 4 (Fall). |
SOFA-641 | Advanced Sound Recording This course continues the work from Basic Sound Recording to include audio synchronized or locked to picture and the use of Foley and ADR production techniques. Students will develop workflow approaches for complex multi-track mixing and signal manipulation. Each student will prepare a mixed track to professional quality standards and manages sound and video files between various hardware and software platforms. (Prerequisite: SOFA-605 or equivalent course.) Lecture 3 (Spring). |
SOFA-652 | Alternative Frame by Frame This course will give all students a chance to explore three different approaches to stop-motion animation. The class will study and experiment with pixilation, time-lapse and relief animation with a “down-shooter.” These techniques will expand the student’s knowledge of traditional and experimental animation and present an alternative means of expression. The class will study existing work with these techniques, analyze and discuss them with the instructor and then produce several examples of their own after instruction for each approach. There will be a final project in the technique of the student’s choice. (This class is restricted to degree-seeking graduate students or those with permission from instructor.) Lecture 3 (Fall). |
SOFA-655 | Film Practice In this course students and faculty collaboratively produce a film project determined prior to the start of class. Students attend class and work on the production in specific job functions. This course can be taken twice with different topics. Topic is determined by the instructor. (Prerequisites: SOFA-621 or equivalent course.) Studio 4 (Fall or Spring). |
SOFA-657 | Digital Color Correction This course offers hands-on projects to develop the skills needed to understand and communicate the process of digital color correction and grading. Course content will cover technical workflow planning and calibration from simple primary color correction to advanced secondary and color separation methods. At the completion of this course, students will be able to use tone and color to augment theatrical storytelling and add a dimension of professional finish to their films. (This course is restricted to students in the FILMAN-MFA program.) Lab 3, Lecture 2 (Spring). |
SOFA-671 | Advanced Production Immersion This workshop provides students with the opportunity to learn more about a particular area of production such as editing, cinematography, lighting and sound. This course will be taught with an industry professional. This course can be taken multiple times but individual topics must be different. (Prerequisite: SOFA-602 or SOFA-628 or equivalent courses.) Lecture 3 (Fa/sp/su). |
SOFA-672 | Mixing and Sound Design This course will continues the work completed Advanced Sound Recording by mixing multi-track sessions with video to post-produce several different projects to professional standards. Students will learn how to listen and develop a trained ear while understanding proper equalization and use of effects and digital signal routing. Sessions can include documentaries, dialog and musical productions. Students will also create templates and develop editing/mixing techniques to balance creativity and time constraints of a typical project. (Prerequisite: SOFA-641 or equivalent course.) Lecture 3 (Spring). |
SOFA-678 | Cinematography and Lighting I This advanced level course will enable students to develop an appreciation for the multi-dimensional nature of the craft of cinematography and provide them with theoretical, technical and practical knowledge. Students will explore visual aesthetics and engage in conceptual and critical thinking. They will also learn about industry standards, best practices, and workflows and channel their learning into class projects. (Prerequisites: SOFA-602 or equivalent course.) Lecture 4 (Fall or Spring). |
SOFA-682 | Underwater Cinematography This course is designed to prepare students to professionally complete cinematography assignments in an underwater environment. To accomplish this, the student will complete basic scuba diving training and achieve scuba diving certification. The student will become familiar with underwater video camera housings and accessories and basic underwater shooting techniques. A facility fee covers all equipment, off campus facility use, texts and insurance.
**Fee: There is a lab fee required for this course** (Prerequisites: SOFA-602 or equivalent course.) Lab 3, Lecture 2 (Fall). |
SOFA-683 | Advanced Editing This course will focus on the professional workflow of editing digital film and video files to study the technical craft as well as the aesthetic choices that editors make. Students will practice the editing of all genres including short fiction, documentary, and experimental projects. Exploration of advanced software will facilitate editing short projects and tutorials. Areas of study include media management, color correction, visual and time-based effects, sound processing and track building, multi-camera usage, titling/graphics, and digital cinema proxy workflows. (Prerequisites: SOFA-602 or equivalent course.) Lec/Lab 5 (Fall or Spring). |
SOFA-689 | Cinematography and Lighting II This course will focus on enhancing aesthetic skills through advanced cinematography topics. Students will build on what they learned in Cinematography and Lighting I and continue their cinematography practice using the best available tools in the department. The ultimate goal of this course is to enable students to explore their own personal cinematography aesthetic and style. (Prerequisite: SOFA-678 or equivalent course.) Lec/Lab 4 (Fall or Spring). |
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Admissions and Financial Aid
This program is available on-campus only.
Offered | Admit Term(s) | Application Deadline | STEM Designated |
---|---|---|---|
Full‑time | Fall | February 1 priority deadline, rolling thereafter | No |
Part‑time | Fall | Rolling | No |
Full-time study is 9+ semester credit hours. Part-time study is 1‑8 semester credit hours. International students requiring a visa to study at the RIT Rochester campus must study full‑time.
Application Details
To be considered for admission to the Film and Animation MFA program, candidates must fulfill the following requirements:
- Complete an online graduate application.
- Submit copies of official transcript(s) (in English) of all previously completed undergraduate and graduate course work, including any transfer credit earned.
- Hold a baccalaureate degree (or US equivalent) from an accredited university or college. A minimum cumulative GPA of 3.0 (or equivalent) is recommended.
- Submit a current resume or curriculum vitae.
- Submit a personal statement of educational objectives.
- Submit two letters of recommendation.
- Entrance exam requirements: None
- Submit a portfolio. View portfolio requirements.
- Submit English language test scores (TOEFL, IELTS, PTE Academic), if required. Details are below.
English Language Test Scores
International applicants whose native language is not English must submit one of the following official English language test scores. Some international applicants may be considered for an English test requirement waiver.
TOEFL | IELTS | PTE Academic |
---|---|---|
88 | 6.5 | 60 |
International students below the minimum requirement may be considered for conditional admission. Each program requires balanced sub-scores when determining an applicant’s need for additional English language courses.
How to Apply Start or Manage Your Application
Cost and Financial Aid
An RIT graduate degree is an investment with lifelong returns. Graduate tuition varies by degree, the number of credits taken per semester, and delivery method. View the general cost of attendance or estimate the cost of your graduate degree.
A combination of sources can help fund your graduate degree. Learn how to fund your degree
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Contact
- Delaney Ball
- Assistant Director
- Office of Graduate and Part-Time Enrollment Services
- Enrollment Management
- 585‑475‑6933
- Delaney.Ball@rit.edu
- Kevin Bauer
- Graduate Program Director, Film and Animation
- School of Film and Animation
- College of Art and Design
- 585‑475‑7403
- kmbpph@rit.edu
School of Film and Animation