Game Design, Development, and Arts News
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- Game Design, Development, and Arts News
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September 18, 2020
RIT offers Unreal Engine Foundations Professional Certificate program on edX
Professionals interested in learning how to use Unreal Engine to create interactive 3D can now do it online with RIT’s Unreal Engine Foundations Professional Certificate program on edX.
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September 10, 2020
RIT creates Open@RIT, a university-wide initiative for all things open
RIT is establishing Open@RIT, an initiative dedicated to supporting all kinds of “open work,” including — but not limited to — open source software, open data, open hardware, open educational resources, Creative Commons licensed work, and open research.
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September 7, 2020
Innovative planning, teamwork transform RIT galleries into creative academic spaces
Normally lined with exhibits showcasing the talents of RIT faculty, students, and alumni, three RIT galleries are instead outfitted this semester with the desks and technology necessary to meet the academic needs of hundreds of first-year College of Art and Design students. The University and Bevier Galleries inside Booth Hall and the William Harris Gallery in Gannett Hall have been transformed into creative classrooms.
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September 1, 2020
Students, faculty to lead 'Representation Matters' panel
Students Joy Anderson (Film and Animation) and Aria A. Dines (Film and Animation; Illustration) are featured speakers for the Levine Center to End Hate's "Brave Spaces" event.
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August 10, 2020
Production student edits award-winning footage for RIT SportsZone
Film and Animation (Production option) student Sophie Walter further hones her video editing skills by working for RIT SportsZone, an on-campus production organization covering RIT athletics.
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August 3, 2020
RIT faculty gearing up to apply spring learnings to fall classes
The unexpected transition to remote learning during the spring semester challenged faculty across RIT to experiment, create, and deploy new methods of instruction to ensure student success. As the university gears up for in-person and online classes—or a combination of both—faculty members are applying a wide range of lessons learned from the spring to keep academic momentum moving forward in the fall.
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July 28, 2020
Annual workshop for high school students sustains legacy online
Thirty-five high school students built and refined their portfolios for college applications during a two-week visual arts course taught by RIT School of Art faculty.
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July 22, 2020
RIT’s MAGIC Center and Vicarious Visions sign agreement to expand collaborations
RIT’s MAGIC Center and Vicarious Visions (VV), a game studio well-known for some of the industry’s most iconic franchises, have signed a partnership agreement that will include new collaborations and scholarship opportunities for students in RIT's Golisano College of Computing and Information Sciences and College of Art and Design.
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July 16, 2020
Alumnus illustrates current events while evolving with industry trends
Whatever the hot topic is in politics, technology, entertainment and more, chances are Doug Chayka '96 (Illustration) has created art on the subject for a big client.
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July 2, 2020
RIT students cope with pandemic through graphic medicine
RIT students this fall can have a creative outlet to help them reflect on their experiences during the COVID-19 pandemic by producing comics and visual arts narratives. Kriota Willberg, a New York City-based comic artist and illustrator, will be teaching a weekly online workshop called “Graphic Medicine,” being offered by the School of Individualized Study and the Center for Engaged Storycraft in the College of Liberal Arts.
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June 30, 2020
Matt Huenerfauth named director of iSchool in GCCIS
Matt Huenerfauth, a professor and expert in computing accessibility research, has been named director of RIT’s iSchool (School of Information). Huenerfauth takes the helm Aug. 1 from Stephen Zilora, who is stepping down after eight years of leadership.
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June 2, 2020
RIT Rallies: WNY Fighting Covid takes aim at PPE shortage
Founded by a group of RIT Alumni, the grassroots organization looks to put homemade masks and other protective equipment in the hands of Western New York front line workers.