Game Design, Development, and Arts News
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- Game Design, Development, and Arts News
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October 23, 2020
Research team wins Catalyst Award in first year of international challenge
David Borkholder, Linwei Wang, Caroline Easton, and Adam Smith, part of RIT's Personalized Healthcare Technology signature research initiative, recently won a Catalyst Award from the National Academy of Medicine for their project, “Improving Health for the Aging through Daily Vital Signs Monitoring.”
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October 23, 2020
Faculty, alumni collaborate on industry-recognized film
Many faculty and alumni of RIT's School of Film and Animation were part of the creative team for a documentary selected for a handful of festivals.
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October 14, 2020
National Science Foundation Convergence Accelerator awards $1 million grant to team
Matt Huenerfauth, professor and expert in computing accessibility research, is part of a team that has been awarded a National Science Foundation grant to use artificial intelligence to better understand the role of facial expressions in signed and spoken languages.
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October 12, 2020
RIT students create video games to help flatten the curve
A class of RIT students is taking part in an international game design and development competition to help fight the COVID-19 pandemic and flatten the curve.
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October 12, 2020
RIT students creatively connect with one another
RIT students are creatively connecting with each other, using applications like Discord and Slack to virtually study and socialize day and night.
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October 5, 2020
RIT art disciplines demonstrate necessity to create in a time of pandemic
While all educators are contending with new challenges of teaching in the middle of a pandemic, teaching in the arts—a traditionally hands-on process—represents unique challenges.
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September 28, 2020
No timeout for RIT Esports during pandemic
While many college athletics are on a timeout during the pandemic, esports at RIT are plugged in and fully operational. This semester, RIT Esports has student groups playing 15 different competitive games, along with four teams to support esports operations. As teams begin their fall leagues, students are finding different ways to practice and scrimmage in a socially distanced manner.
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September 28, 2020
Design Milk rebroadcasts Vignelli Center lecture
Through a partnership with the popular online magazine, Vignelli Center lectures are being rebroadcast by Design Milk. The semester's first event featured an inspiring talk by creativity strategist Natalie Nixon.
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September 21, 2020
RIT students finding ways to stay active in clubs
Despite restrictions due to the COVID-19 pandemic, students at RIT are still finding ways to participate in hundreds of clubs and organizations this semester, including dancing, designing games, and even skydiving.
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September 18, 2020
RIT offers Unreal Engine Foundations Professional Certificate program on edX
Professionals interested in learning how to use Unreal Engine to create interactive 3D can now do it online with RIT’s Unreal Engine Foundations Professional Certificate program on edX.
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September 10, 2020
RIT creates Open@RIT, a university-wide initiative for all things open
RIT is establishing Open@RIT, an initiative dedicated to supporting all kinds of “open work,” including — but not limited to — open source software, open data, open hardware, open educational resources, Creative Commons licensed work, and open research.
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September 7, 2020
Innovative planning, teamwork transform RIT galleries into creative academic spaces
Normally lined with exhibits showcasing the talents of RIT faculty, students, and alumni, three RIT galleries are instead outfitted this semester with the desks and technology necessary to meet the academic needs of hundreds of first-year College of Art and Design students. The University and Bevier Galleries inside Booth Hall and the William Harris Gallery in Gannett Hall have been transformed into creative classrooms.