Game Design, Development, and Arts News
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- Game Design, Development, and Arts News
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November 30, 2020
Alumnus turns collaborative RIT experiences into 'rewarding' career
Marty Pietras '17 (3D Digital Design) is a 3D materials artist for Sony, where he textures environments for PlayStation game titles.
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November 24, 2020
Video games help keep people of all ages connected during the pandemic
WROC-TV talks to Lyndsay Herkimer, senior staff assistant in the School of Interactive Games and Media; David Schwartz, director of the School of Interactive Games and Media; and student Alexa Amoriello about the draw to video games.
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November 16, 2020
International graduate students look forward to joining RIT campus community
RIT’s annual celebration of graduate research begins this week with an online platform that reflects the new normal during COVID-19. The virtual symposium also expands the content to an audience of international graduate students who started their programs from their home countries.
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November 16, 2020
Holiday animation special by alumnus set for Netflix premiere
"Alien Xmas," a 40-minute stop-motion animation special directed by Stephen Chiodo '76 (Professional Photographic Illustration), premieres Nov. 20 on Netflix.
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November 13, 2020
Anna Murray Douglass art installation to be unveiled Friday
An art installation depicting Anna Murray Douglass, the first wife of famed social reformer and abolitionist Frederick Douglass, will be unveiled today at the site of where the couple lived at 297 Alexander St. in Rochester from 1848 to 1851. The piece was funded by RIT.
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November 6, 2020
RIT professors release new Islamic law module for ‘Lost & Found’ religious laws game series
A new module of the Lost & Found religious legal systems game series, created by an interdisciplinary RIT team, is now available. The new game, called Lost & Found: New Harvest, has also been added to a collection at The Strong National Museum of Play.
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November 2, 2020
Pandemic creates opportunities for students to take unique classes at RIT
With the COVID-19 pandemic in full swing, Dartmouth College student Clara Pakman decided to take a “gap year” and focus on experiential learning. This fall, her COVID gap year led her to RIT, for a unique course that she had always wanted to take.
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October 28, 2020
RIT undergraduates create digital exhibit of historical suffrage posters
Women in the United States and in the United Kingdom fought for voting rights on either side of the Atlantic Ocean in the early 20th century, protesting for suffrage by picketing, going on hunger strikes, and using a savvy poster campaign. RIT students this semester dug into the suffrage movement’s use of graphic arts to design and create a digital exhibit of historical posters from Harvard University’s Schlesinger Library.
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October 27, 2020
Election Day Hackathon encourages people to use open technology for civic engagement
As the 2020 election results come in Nov. 3, civic hackers at RIT want to remind people about the power of technology and how it can be used for good. At RIT’s Election Day Hackathon, students, faculty, staff, and community members will analyze civic problems in the local community, state, and country and propose projects to address them.
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October 23, 2020
Research team wins Catalyst Award in first year of international challenge
David Borkholder, Linwei Wang, Caroline Easton, and Adam Smith, part of RIT's Personalized Healthcare Technology signature research initiative, recently won a Catalyst Award from the National Academy of Medicine for their project, “Improving Health for the Aging through Daily Vital Signs Monitoring.”
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October 23, 2020
Faculty, alumni collaborate on industry-recognized film
Many faculty and alumni of RIT's School of Film and Animation were part of the creative team for a documentary selected for a handful of festivals.
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October 14, 2020
National Science Foundation Convergence Accelerator awards $1 million grant to team
Matt Huenerfauth, professor and expert in computing accessibility research, is part of a team that has been awarded a National Science Foundation grant to use artificial intelligence to better understand the role of facial expressions in signed and spoken languages.